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https://github.com/godotengine/godot.git
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7def4c84be
It was failing due to generated files being referenced in .NET projects but the files are missing because they are generated by `godot --generate-mono-glue` or `build_assemblies.py`.
36 lines
1.3 KiB
Bash
Executable File
36 lines
1.3 KiB
Bash
Executable File
#!/usr/bin/env bash
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# This script runs dotnet format on all relevant files in the repo.
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# This is the primary script responsible for fixing style violations in C# files.
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set -uo pipefail
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# Create dummy generated files.
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echo "<Project />" > modules/mono/SdkPackageVersions.props
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mkdir -p modules/mono/glue/GodotSharp/GodotSharp/Generated
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echo "<Project />" > modules/mono/glue/GodotSharp/GodotSharp/Generated/GeneratedIncludes.props
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mkdir -p modules/mono/glue/GodotSharp/GodotSharpEditor/Generated
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echo "<Project />" > modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/GeneratedIncludes.props
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# Loops through all C# projects tracked by Git.
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git ls-files -- '*.csproj' \
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':!:.git/*' ':!:thirdparty/*' ':!:platform/android/java/lib/src/com/google/*' ':!:*-so_wrap.*' |
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while read -r f; do
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# Run dotnet format.
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dotnet format "$f"
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done
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diff=$(git diff --color)
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# If no diff has been generated all is OK, clean up, and exit.
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if [ -z "$diff" ] ; then
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printf "Files in this commit comply with the dotnet format style rules.\n"
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exit 0
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fi
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# A diff has been created, notify the user, clean up, and exit.
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printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
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echo "$diff"
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printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
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exit 1
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