godot/platform/iphone
Hugo Locurcio 665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
..
api
export Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
app_delegate.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
app_delegate.mm
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 10:26:58 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_iphone.h
display_server_iphone.mm Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
godot_app_delegate.h
godot_app_delegate.m
godot_iphone.mm
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm
godot_view_renderer.h
godot_view_renderer.mm
godot_view.h
godot_view.mm
ios.h
ios.mm
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png
main.m
os_iphone.h
os_iphone.mm
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
SCsub
view_controller.h
view_controller.mm
vulkan_context_iphone.h
vulkan_context_iphone.mm