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* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
57 lines
1.6 KiB
XML
57 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamPlayback" inherits="RefCounted" version="4.0">
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<brief_description>
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Meta class for playing back audio.
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</brief_description>
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<description>
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Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage.
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</description>
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<tutorials>
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<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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</tutorials>
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<methods>
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<method name="_get_loop_count" qualifiers="virtual const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_playback_position" qualifiers="virtual const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="_is_playing" qualifiers="virtual const">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="_mix" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="buffer" type="AudioFrame*" />
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<argument index="1" name="rate_scale" type="float" />
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<argument index="2" name="frames" type="int" />
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<description>
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</description>
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</method>
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<method name="_seek" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="position" type="float" />
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<description>
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</description>
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</method>
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<method name="_start" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="from_pos" type="float" />
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<description>
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</description>
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</method>
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<method name="_stop" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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