godot/scene/resources
Hugo Locurcio 44d0c74768
Tweak BaseMaterial3D heightmap property hints
- Allow finer adjustments of the heightmap scale.
- Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05 21:43:32 +01:00
..
default_theme [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
animation.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_sample.cpp Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value 2020-11-04 17:03:54 -03:00
audio_stream_sample.h
bit_map.cpp
bit_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
cylinder_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
cylinder_shape_3d.h
environment.cpp Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
environment.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
font.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
font.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
gradient.cpp Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
gradient.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
height_map_shape_3d.cpp
height_map_shape_3d.h
line_shape_2d.cpp
line_shape_2d.h
material.cpp Tweak BaseMaterial3D heightmap property hints 2020-12-05 21:43:32 +01:00
material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh.cpp Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
mesh.h Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
packed_scene.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
particles_material.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
particles_material.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
physics_material.cpp Fix hints on PhysicsMaterial bounce/friction. 2020-09-19 18:44:49 -04:00
physics_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
polygon_path_finder.cpp
polygon_path_finder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
primitive_meshes.cpp Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
primitive_meshes.h Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
ray_shape_2d.cpp
ray_shape_2d.h
ray_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
ray_shape_3d.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Merge pull request #39056 from rileylyman/tscn_newlines 2020-11-27 15:35:15 +01:00
resource_format_text.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
shader.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shape_2d.cpp
shape_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_3d.cpp
shape_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
skin.cpp
skin.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sky_material.cpp
sky_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sky.cpp
sky.h
sphere_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
sphere_shape_3d.h
style_box.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
style_box.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
surface_tool.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
surface_tool.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
syntax_highlighter.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
syntax_highlighter.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
text_file.cpp
text_file.h
text_line.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
text_line.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
text_paragraph.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
text_paragraph.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
texture.cpp Describe ImageTexture, Image creation and usage 2020-11-17 16:00:41 +02:00
texture.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
theme.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
theme.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
tile_set.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
tile_set.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
video_stream.h
visual_shader_nodes.cpp Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
visual_shader_nodes.h Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
visual_shader.cpp Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
visual_shader.h Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
world_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h