godot/thirdparty/swappy-frame-pacing/swappy_common.h
Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00

279 lines
9.0 KiB
C++

/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @defgroup swappy_common Swappy common tools
* Tools to be used with Swappy for OpenGL or Swappy for Vulkan.
* @{
*/
#pragma once
#include <android/native_window.h>
#include <stdint.h>
#include "common/gamesdk_common.h"
/** @brief Swap interval for 60fps, in nanoseconds. */
#define SWAPPY_SWAP_60FPS (16666667L)
/** @brief Swap interval for 30fps, in nanoseconds. */
#define SWAPPY_SWAP_30FPS (33333333L)
/** @brief Swap interval for 20fps, in nanoseconds. */
#define SWAPPY_SWAP_20FPS (50000000L)
/**
* The longest duration, in refresh periods, represented by the statistics.
* @see SwappyStats
*/
#define MAX_FRAME_BUCKETS 6
/** @cond INTERNAL */
#define SWAPPY_SYSTEM_PROP_KEY_DISABLE "swappy.disable"
// Internal macros to track Swappy version, do not use directly.
#define SWAPPY_MAJOR_VERSION 2
#define SWAPPY_MINOR_VERSION 0
#define SWAPPY_BUGFIX_VERSION 0
#define SWAPPY_PACKED_VERSION \
ANDROID_GAMESDK_PACKED_VERSION(SWAPPY_MAJOR_VERSION, SWAPPY_MINOR_VERSION, \
SWAPPY_BUGFIX_VERSION)
// Internal macros to generate a symbol to track Swappy version, do not use
// directly.
#define SWAPPY_VERSION_CONCAT_NX(PREFIX, MAJOR, MINOR, BUGFIX, GITCOMMIT) \
PREFIX##_##MAJOR##_##MINOR##_##BUGFIX##_##GITCOMMIT
#define SWAPPY_VERSION_CONCAT(PREFIX, MAJOR, MINOR, BUGFIX, GITCOMMIT) \
SWAPPY_VERSION_CONCAT_NX(PREFIX, MAJOR, MINOR, BUGFIX, GITCOMMIT)
#define SWAPPY_VERSION_SYMBOL \
SWAPPY_VERSION_CONCAT(Swappy_version, SWAPPY_MAJOR_VERSION, \
SWAPPY_MINOR_VERSION, SWAPPY_BUGFIX_VERSION, \
AGDK_GIT_COMMIT)
// Define this to 1 to enable all logging from Swappy, by default it is
// disabled in a release build and enabled in a debug build.
#ifndef ENABLE_SWAPPY_LOGGING
#define ENABLE_SWAPPY_LOGGING 0
#endif
/** @endcond */
/** @brief Id of a thread returned by an external thread manager. */
typedef uint64_t SwappyThreadId;
/**
* @brief A structure enabling you to set how Swappy starts and joins threads by
* calling
* ::Swappy_setThreadFunctions.
*
* Usage of this functionality is optional.
*/
typedef struct SwappyThreadFunctions {
/** @brief Thread start callback.
*
* This function is called by Swappy to start thread_func on a new thread.
* @param user_data A value to be passed the thread function.
* If the thread was started, this function should set the thread_id and
* return 0. If the thread was not started, this function should return a
* non-zero value.
*/
int (*start)(SwappyThreadId* thread_id, void* (*thread_func)(void*),
void* user_data);
/** @brief Thread join callback.
*
* This function is called by Swappy to join the thread with given id.
*/
void (*join)(SwappyThreadId thread_id);
/** @brief Thread joinable callback.
*
* This function is called by Swappy to discover whether the thread with the
* given id is joinable.
*/
bool (*joinable)(SwappyThreadId thread_id);
} SwappyThreadFunctions;
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Return the version of the Swappy library at runtime.
*/
uint32_t Swappy_version();
/**
* @brief Call this before any other functions in order to use a custom thread
* manager.
*
* Usage of this function is entirely optional. Swappy uses std::thread by
* default.
*
*/
void Swappy_setThreadFunctions(const SwappyThreadFunctions* thread_functions);
/**
* @brief Return the full version of the Swappy library at runtime, e.g.
* "1.9.0_8a85ab7c46"
*/
const char* Swappy_versionString();
/**
* @brief Swappy frame statistics, collected if toggled on with
* ::SwappyGL_enableStats or ::SwappyVk_enableStats.
*/
typedef struct SwappyStats {
/** @brief Total frames swapped by swappy */
uint64_t totalFrames;
/** @brief Histogram of the number of screen refreshes a frame waited in the
* compositor queue after rendering was completed.
*
* For example:
* if a frame waited 2 refresh periods in the compositor queue after
* rendering was done, the frame will be counted in idleFrames[2]
*/
uint64_t idleFrames[MAX_FRAME_BUCKETS];
/** @brief Histogram of the number of screen refreshes passed between the
* requested presentation time and the actual present time.
*
* For example:
* if a frame was presented 2 refresh periods after the requested
* timestamp swappy set, the frame will be counted in lateFrames[2]
*/
uint64_t lateFrames[MAX_FRAME_BUCKETS];
/** @brief Histogram of the number of screen refreshes passed between two
* consecutive frames
*
* For example:
* if frame N was presented 2 refresh periods after frame N-1
* frame N will be counted in offsetFromPreviousFrame[2]
*/
uint64_t offsetFromPreviousFrame[MAX_FRAME_BUCKETS];
/** @brief Histogram of the number of screen refreshes passed between the
* call to Swappy_recordFrameStart and the actual present time.
*
* For example:
* if a frame was presented 2 refresh periods after the call to
* `Swappy_recordFrameStart` the frame will be counted in latencyFrames[2]
*/
uint64_t latencyFrames[MAX_FRAME_BUCKETS];
} SwappyStats;
#ifdef __cplusplus
} // extern "C"
#endif
/**
* Pointer to a function that can be attached to SwappyTracer::preWait
* @param userData Pointer to arbitrary data, see SwappyTracer::userData.
*/
typedef void (*SwappyPreWaitCallback)(void*);
/**
* Pointer to a function that can be attached to SwappyTracer::postWait.
* @param userData Pointer to arbitrary data, see SwappyTracer::userData.
* @param cpu_time_ns Time for CPU processing of this frame in nanoseconds.
* @param gpu_time_ns Time for GPU processing of previous frame in nanoseconds.
*/
typedef void (*SwappyPostWaitCallback)(void*, int64_t cpu_time_ns,
int64_t gpu_time_ns);
/**
* Pointer to a function that can be attached to SwappyTracer::preSwapBuffers.
* @param userData Pointer to arbitrary data, see SwappyTracer::userData.
*/
typedef void (*SwappyPreSwapBuffersCallback)(void*);
/**
* Pointer to a function that can be attached to SwappyTracer::postSwapBuffers.
* @param userData Pointer to arbitrary data, see SwappyTracer::userData.
* @param desiredPresentationTimeMillis The target time, in milliseconds, at
* which the frame would be presented on screen.
*/
typedef void (*SwappyPostSwapBuffersCallback)(
void*, int64_t desiredPresentationTimeMillis);
/**
* Pointer to a function that can be attached to SwappyTracer::startFrame.
* @param userData Pointer to arbitrary data, see SwappyTracer::userData.
* @param desiredPresentationTimeMillis The time, in milliseconds, at which the
* frame is scheduled to be presented.
*/
typedef void (*SwappyStartFrameCallback)(void*, int currentFrame,
int64_t desiredPresentationTimeMillis);
/**
* Pointer to a function that can be attached to
* SwappyTracer::swapIntervalChanged. Call ::SwappyGL_getSwapIntervalNS or
* ::SwappyVk_getSwapIntervalNS to get the latest swapInterval.
* @param userData Pointer to arbitrary data, see SwappyTracer::userData.
*/
typedef void (*SwappySwapIntervalChangedCallback)(void*);
/**
* @brief Collection of callbacks to be called each frame to trace execution.
*
* Injection of these is optional.
*/
typedef struct SwappyTracer {
/**
* Callback called before waiting to queue the frame to the composer.
*/
SwappyPreWaitCallback preWait;
/**
* Callback called after wait to queue the frame to the composer is done.
*/
SwappyPostWaitCallback postWait;
/**
* Callback called before calling the function to queue the frame to the
* composer.
*/
SwappyPreSwapBuffersCallback preSwapBuffers;
/**
* Callback called after calling the function to queue the frame to the
* composer.
*/
SwappyPostSwapBuffersCallback postSwapBuffers;
/**
* Callback called at the start of a frame.
*/
SwappyStartFrameCallback startFrame;
/**
* Pointer to some arbitrary data that will be passed as the first argument
* of callbacks.
*/
void* userData;
/**
* Callback called when the swap interval was changed.
*/
SwappySwapIntervalChangedCallback swapIntervalChanged;
} SwappyTracer;
/** @} */