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default_theme
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
animation.cpp
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animation.h
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audio_stream_sample.cpp
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Remove duplicate WARN_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
audio_stream_sample.h
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doc: Complete documentation for VideoStreams
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2020-01-26 11:29:07 +01:00 |
bit_map.cpp
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bit_map.h
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box_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
box_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
canvas.cpp
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canvas.h
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capsule_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
circle_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
circle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
curve.cpp
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curve.h
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cylinder_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
cylinder_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
dynamic_font.cpp
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
dynamic_font.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
environment.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
environment.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
font.cpp
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A lot of progress with canvas rendering, still far from working.
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2020-02-11 11:53:27 +01:00 |
font.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
gradient.cpp
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gradient.h
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height_map_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
height_map_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
line_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
line_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
material.cpp
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Changes to material required to add custom shaders in RD renderer
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2020-02-11 11:53:28 +01:00 |
material.h
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Changes to material required to add custom shaders in RD renderer
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2020-02-11 11:53:28 +01:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
mesh_library.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
mesh.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
mesh.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
navigation_mesh.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
packed_scene.cpp
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packed_scene.h
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particles_material.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
particles_material.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics_material.cpp
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physics_material.h
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plane_shape.cpp
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plane_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
primitive_meshes.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
ray_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
ray_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
rectangle_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
rectangle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
resource_format_text.cpp
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Remove duplicate ERR_PRINT macro.
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2020-02-05 11:13:24 +01:00 |
resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
segment_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shader.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
shader.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
shape_2d.cpp
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shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shape.cpp
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shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
skin.cpp
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skin.h
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sky.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
sky.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
space_2d.cpp
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space_2d.h
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sphere_shape.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
sphere_shape.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
style_box.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
style_box.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
surface_tool.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
texture.h
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Bugfixes and ability to better specify filter and repeat modes everywhere.
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2020-02-11 11:53:28 +01:00 |
theme.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
theme.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tile_set.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
tile_set.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
video_stream.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader_nodes.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader_nodes.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_shader.cpp
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Added missing '\n' in visual shader expression node code generation
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2020-02-03 15:58:58 +03:00 |
visual_shader.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
world_2d.cpp
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world_2d.h
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world.cpp
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
world.h
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