godot/platform/haiku
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
audio_driver_media_kit.cpp
audio_driver_media_kit.h
context_gl_haiku.cpp
context_gl_haiku.h
detect.py
godot_haiku.cpp
godot.rdef
haiku_application.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
haiku_application.h
haiku_direct_window.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
haiku_direct_window.h
haiku_gl_view.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
haiku_gl_view.h
key_mapping_haiku.cpp
key_mapping_haiku.h
logo.png
os_haiku.cpp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
os_haiku.h Add initial support for the XDG Base Directory spec 2017-11-19 20:54:24 +01:00
platform_config.h
power_haiku.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_haiku.h
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00