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Fabio Alessandrelli 4404eb57e4 [HTML5] Make editor HTML build tag scons4-proof.
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
.github CI: Build without debug symbols to reduce cache size 2021-02-22 11:51:55 +01:00
core Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible 2021-02-25 22:39:59 +01:00
doc Fixes typo in Array::bsearch_custom doc 2021-02-26 18:01:08 +08:00
drivers Omit some functions in alsa wrapper 2021-02-22 19:22:53 +01:00
editor Add outline to dragged guide text 2021-02-26 03:12:50 +03:00
main Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
misc [HTML5] Make editor HTML build tag scons4-proof. 2021-02-26 15:08:47 +01:00
modules Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix 2021-02-25 22:30:22 +01:00
platform [HTML5] Make editor HTML build tag scons4-proof. 2021-02-26 15:08:47 +01:00
scene Fix crash when loading a scene containing an uncreatable type 2021-02-25 23:58:30 +01:00
servers Update Inspector when changing AudioEffectChorus voice_count 2021-02-25 17:32:50 +01:00
tests Merge pull request #45914 from HenryWConklin/45841-xml-entities 2021-02-24 13:03:46 +01:00
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CHANGELOG.md Mention compatibility-breaking Camera2D offset change in the changelog 2020-09-15 15:56:36 +02:00
CONTRIBUTING.md Recommend minimal reproduction projects written in GDScript instead of C# 2021-01-12 20:15:36 +01:00
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glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
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LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:23:00 +01:00
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SConstruct SCons: Fix profile type. It is a string 2021-02-25 19:45:36 -03:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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