mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
37e166f4c7
Refactor: Changed function order so header and source are in sync, renamed functions and members to be more clear. Replaced pointers with references where appropriate.
163 lines
5.0 KiB
C++
163 lines
5.0 KiB
C++
/*************************************************************************/
|
|
/* connections_dialog.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
#ifndef CONNECTIONS_DIALOG_H
|
|
#define CONNECTIONS_DIALOG_H
|
|
|
|
#include "editor/property_editor.h"
|
|
#include "editor/scene_tree_editor.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/check_button.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/line_edit.h"
|
|
#include "scene/gui/menu_button.h"
|
|
#include "scene/gui/popup.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "undo_redo.h"
|
|
|
|
class PopupMenu;
|
|
class ConnectDialogBinds;
|
|
|
|
class ConnectDialog : public ConfirmationDialog {
|
|
|
|
GDCLASS(ConnectDialog, ConfirmationDialog);
|
|
|
|
Node *source;
|
|
StringName signal;
|
|
LineEdit *dst_path;
|
|
LineEdit *dst_method;
|
|
ConnectDialogBinds *cdbinds;
|
|
bool bEditMode;
|
|
|
|
SceneTreeEditor *tree;
|
|
ConfirmationDialog *error;
|
|
PropertyEditor *bind_editor;
|
|
OptionButton *type_list;
|
|
CheckButton *deferred;
|
|
CheckButton *oneshot;
|
|
CheckButton *make_callback;
|
|
|
|
void ok_pressed();
|
|
void _cancel_pressed();
|
|
void _tree_node_selected();
|
|
void _add_bind();
|
|
void _remove_bind();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Node *get_source() const;
|
|
StringName get_signal_name() const;
|
|
NodePath get_dst_path() const;
|
|
void set_dst_node(Node *p_node);
|
|
StringName get_dst_method_name() const;
|
|
void set_dst_method(const StringName &p_method);
|
|
Vector<Variant> get_binds() const;
|
|
|
|
bool get_make_callback() { return make_callback->is_visible() && make_callback->is_pressed(); }
|
|
bool get_deferred() const;
|
|
bool get_oneshot() const;
|
|
bool is_editing() const;
|
|
|
|
void init(Connection c, bool bEdit = false);
|
|
|
|
ConnectDialog();
|
|
~ConnectDialog();
|
|
};
|
|
|
|
//========================================
|
|
|
|
class ConnectionsDock : public VBoxContainer {
|
|
|
|
GDCLASS(ConnectionsDock, VBoxContainer);
|
|
|
|
//Right-click Pop-up Menu Options.
|
|
enum SignalMenuOption {
|
|
CONNECT,
|
|
DISCONNECT_ALL
|
|
};
|
|
|
|
enum SlotMenuOption {
|
|
EDIT,
|
|
GO_TO_SCRIPT,
|
|
DISCONNECT
|
|
};
|
|
|
|
Node *selectedNode;
|
|
Tree *tree;
|
|
EditorNode *editor;
|
|
|
|
ConfirmationDialog *disconnect_all_dialog;
|
|
ConnectDialog *connect_dialog;
|
|
Button *connect_button;
|
|
PopupMenu *signal_menu;
|
|
PopupMenu *slot_menu;
|
|
UndoRedo *undo_redo;
|
|
|
|
void _make_or_edit_connection();
|
|
void _connect(Connection cToMake);
|
|
void _disconnect(TreeItem &item);
|
|
void _disconnect_all();
|
|
|
|
void _tree_item_selected();
|
|
void _tree_item_activated();
|
|
bool _is_item_signal(TreeItem &item);
|
|
|
|
void _open_connection_dialog(TreeItem &item);
|
|
void _open_connection_dialog(Connection cToEdit);
|
|
void _go_to_script(TreeItem &item);
|
|
|
|
void _handle_signal_menu_option(int option);
|
|
void _handle_slot_menu_option(int option);
|
|
void _rmb_pressed(Vector2 position);
|
|
void _close();
|
|
|
|
protected:
|
|
void _connect_pressed();
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
|
|
void set_node(Node *p_node);
|
|
void update_tree();
|
|
|
|
ConnectionsDock(EditorNode *p_editor = NULL);
|
|
~ConnectionsDock();
|
|
};
|
|
|
|
#endif
|