godot/scene/resources
Rémi Verschelde c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
..
2d Fix NavigationPolygon not updating consistently on rebakes 2024-07-14 22:01:11 +02:00
3d Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
animated_texture.cpp AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animated_texture.h AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Clamp bezier handle length to half the length of animation 2024-07-04 13:41:12 +01:00
animation.h Clamp bezier handle length to half the length of animation 2024-07-04 13:41:12 +01:00
atlas_texture.cpp Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-01 21:22:25 +02:00
atlas_texture.h
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.h Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_wav.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_wav.h Add samples playback support 2024-06-18 11:06:31 -04:00
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compressed_texture.cpp Add check in CompressedTextureLayered::get_layer_data to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h
curve.cpp Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve.h Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
environment.cpp Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment.h Add optional depth fog 2024-02-17 22:39:34 -03:00
font.compat.inc
font.cpp [Editor] Update font preview directly instead of invalidating property list. 2024-07-05 12:48:39 +03:00
font.h [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
gradient_texture.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
gradient_texture.h
gradient.cpp
gradient.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
mesh.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
mesh.h Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
multimesh.cpp Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
multimesh.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
navigation_mesh.cpp Fix thread use causing navigation mesh data corruption 2024-06-21 09:39:16 +02:00
navigation_mesh.h Fix thread use causing navigation mesh data corruption 2024-06-21 09:39:16 +02:00
packed_scene.cpp Speed up scene group scanning for text scenes 2024-06-29 21:30:38 +02:00
packed_scene.h Speed up scene group scanning for text scenes 2024-06-29 21:30:38 +02:00
particle_process_material.cpp Fix code style for generated shader code from ParticleProcessMaterial 2024-05-31 14:12:41 +02:00
particle_process_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp Improve memory usage for image import and PortableCompressedTexture2D 2024-05-20 19:40:39 -04:00
portable_compressed_texture.h
resource_format_text.cpp GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
resource_format_text.h Remove unused code to convert text resource format to binary 2024-05-03 01:14:40 +02:00
SCsub Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
shader_include.cpp
shader_include.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
shader.cpp Prevent add shader uniform doc when DocTool is not inited 2024-05-20 12:26:26 +08:00
shader.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
skeleton_profile.cpp [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
skeleton_profile.h [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
sky.cpp
sky.h
sprite_frames.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
sprite_frames.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
style_box.cpp
style_box.h
surface_tool.cpp Improve SurfaceTool::generate_tangents UV error message 2024-06-20 16:13:12 +02:00
surface_tool.h Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture_rd.cpp
texture_rd.h
texture.cpp
texture.h
theme.cpp
theme.h
video_stream.cpp
video_stream.h
visual_shader_nodes.cpp Merge pull request #83729 from Chaosus/vs_fix_texture_param 2024-06-12 10:00:23 +02:00
visual_shader_nodes.h Merge pull request #83729 from Chaosus/vs_fix_texture_param 2024-06-12 10:00:23 +02:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader.cpp Add few new outputs to the visual shaders 2024-07-12 17:12:22 +03:00
visual_shader.h Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
world_2d.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
world_2d.h Remove self includes in some files 2024-02-27 17:10:54 +01:00