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animation_blend_space_1d.cpp
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Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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2023-04-24 16:44:21 +02:00 |
animation_blend_space_1d.h
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Rework StateMachine and nested StateMachine process
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2023-04-18 19:06:51 +09:00 |
animation_blend_space_2d.cpp
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Rework StateMachine and nested StateMachine process
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2023-04-18 19:06:51 +09:00 |
animation_blend_space_2d.h
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Rework StateMachine and nested StateMachine process
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2023-04-18 19:06:51 +09:00 |
animation_blend_tree.cpp
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Fix NodeOneShot doesn't respect fade-out when aborting and improvement
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2023-05-15 18:51:45 +09:00 |
animation_blend_tree.h
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Fix NodeOneShot doesn't respect fade-out when aborting and improvement
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2023-05-15 18:51:45 +09:00 |
animation_node_state_machine.cpp
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Merge pull request #76418 from reduz/method-bind-validated-call
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2023-05-08 13:52:42 +02:00 |
animation_node_state_machine.h
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Add ValidatedCall to MethodBind
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2023-04-30 20:01:26 +02:00 |
animation_player.cpp
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Expose interpolation methods for 3D track in Animation class
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2023-04-25 01:45:14 +09:00 |
animation_player.h
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Fix AnimatedSprite play() don't redraw immediately
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2023-01-29 08:00:42 +09:00 |
animation_tree.cpp
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Expose interpolation methods for 3D track in Animation class
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2023-04-25 01:45:14 +09:00 |
animation_tree.h
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Rework StateMachine and nested StateMachine process
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2023-04-18 19:06:51 +09:00 |
easing_equations.h
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Optimize Tween calculations by caching some divisions
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2023-05-17 07:03:45 +09:00 |
root_motion_view.cpp
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Add root motion accumulator to fix broken RootMotionView
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2023-02-10 01:22:00 +09:00 |
root_motion_view.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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tween.cpp
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Various Tween code improvements
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2023-04-03 15:40:02 +02:00 |
tween.h
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Various Tween code improvements
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2023-04-03 15:40:02 +02:00 |