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6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. |
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.. | ||
brick_color.png | ||
brick_detail_emission.png | ||
brick_detail_glow.png | ||
brick_detail.png | ||
brick_emission.png | ||
brick_normal.png | ||
engine.cfg | ||
fixed_materials.scn | ||
icon.png | ||
refmap.png | ||
rim.png | ||
rocky_specular.png | ||
s.xml | ||
tournesol.png |