godot/editor
2021-03-26 11:49:06 +05:30
..
debugger Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
fileserver
icons
import added null checks for mesh in resource importer 2021-03-26 11:49:06 +05:30
plugins Fixes ctrl-click function line centering 2021-03-24 12:29:14 -04:00
translations
action_map_editor.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
action_map_editor.h
animation_bezier_editor.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
animation_bezier_editor.h
animation_track_editor_plugins.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
animation_track_editor_plugins.h
animation_track_editor.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
code_editor.h
connections_dialog.cpp
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_tools.cpp
doc_tools.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py
editor_data.cpp Display scene file extensions in the editor only if there's ambiguity 2021-03-20 20:38:18 +01:00
editor_data.h Display scene file extensions in the editor only if there's ambiguity 2021-03-20 20:38:18 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
editor_export.h
editor_feature_profile.cpp
editor_feature_profile.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
editor_file_system.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp
editor_help.h
editor_inspector.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp
editor_log.h
editor_native_shader_source_visualizer.cpp
editor_native_shader_source_visualizer.h
editor_node.cpp Hide renderer selection dropdown in the editor as it's not implemented 2021-03-25 18:09:22 +01:00
editor_node.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp
editor_plugin.h
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
editor_properties.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous 2021-03-23 12:58:07 +01:00
editor_settings.h
editor_spin_slider.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
editor_spin_slider.h
editor_themes.cpp Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog 2021-03-26 00:00:25 +01:00
editor_themes.h
editor_translation_parser.cpp
editor_translation_parser.h
editor_vcs_interface.cpp
editor_vcs_interface.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp edit if statement in FileSystemDock::_select_file() 2021-03-24 16:10:41 -05:00
filesystem_dock.h
find_in_files.cpp
find_in_files.h
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp
import_defaults_editor.h
import_dock.cpp Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
import_dock.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
inspector_dock.cpp
inspector_dock.h
localization_editor.cpp
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_3d_editor_gizmos.cpp Fix PhysicalBone gizmo not showing 2021-03-22 10:29:49 -07:00
node_3d_editor_gizmos.h
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp
pot_generator.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
property_editor.h
property_selector.cpp
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp Display scene file extensions in the editor only if there's ambiguity 2021-03-20 20:38:18 +01:00
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
scene_tree_dock.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
scene_tree_dock.h
scene_tree_editor.cpp Allow to drop files on filtered scene tree 2021-03-22 16:35:49 +01:00
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
shader_globals_editor.cpp
shader_globals_editor.h