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debugger
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
fileserver
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icons
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import
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added null checks for mesh in resource importer
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2021-03-26 11:49:06 +05:30 |
plugins
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Fixes ctrl-click function line centering
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2021-03-24 12:29:14 -04:00 |
translations
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action_map_editor.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
action_map_editor.h
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animation_bezier_editor.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
animation_bezier_editor.h
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animation_track_editor_plugins.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
animation_track_editor_plugins.h
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animation_track_editor.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
animation_track_editor.h
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array_property_edit.cpp
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array_property_edit.h
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audio_stream_preview.cpp
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audio_stream_preview.h
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code_editor.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
code_editor.h
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connections_dialog.cpp
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connections_dialog.h
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create_dialog.cpp
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create_dialog.h
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dependency_editor.cpp
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dependency_editor.h
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dictionary_property_edit.cpp
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dictionary_property_edit.h
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doc_tools.cpp
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doc_tools.h
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editor_about.cpp
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editor_about.h
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editor_asset_installer.cpp
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editor_asset_installer.h
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editor_atlas_packer.cpp
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editor_atlas_packer.h
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editor_audio_buses.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
editor_audio_buses.h
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editor_autoload_settings.cpp
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editor_autoload_settings.h
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editor_builders.py
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editor_data.cpp
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Display scene file extensions in the editor only if there's ambiguity
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2021-03-20 20:38:18 +01:00 |
editor_data.h
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Display scene file extensions in the editor only if there's ambiguity
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2021-03-20 20:38:18 +01:00 |
editor_dir_dialog.cpp
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editor_dir_dialog.h
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editor_export.cpp
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Add a "keep" import mode to keep files as-is and export them.
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2021-03-22 17:19:19 -03:00 |
editor_export.h
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editor_feature_profile.cpp
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editor_feature_profile.h
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editor_file_dialog.cpp
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editor_file_dialog.h
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editor_file_system.cpp
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Add a "keep" import mode to keep files as-is and export them.
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2021-03-22 17:19:19 -03:00 |
editor_file_system.h
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Improved 3D Scene Importer
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2021-03-22 12:16:40 -03:00 |
editor_folding.cpp
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editor_folding.h
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editor_fonts.cpp
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editor_fonts.h
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editor_help_search.cpp
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editor_help_search.h
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editor_help.cpp
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editor_help.h
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editor_inspector.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
editor_inspector.h
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editor_layouts_dialog.cpp
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editor_layouts_dialog.h
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editor_log.cpp
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editor_log.h
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editor_native_shader_source_visualizer.cpp
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editor_native_shader_source_visualizer.h
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editor_node.cpp
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Hide renderer selection dropdown in the editor as it's not implemented
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2021-03-25 18:09:22 +01:00 |
editor_node.h
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Improved 3D Scene Importer
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2021-03-22 12:16:40 -03:00 |
editor_path.cpp
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editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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editor_plugin.h
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editor_properties_array_dict.cpp
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editor_properties_array_dict.h
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editor_properties.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
editor_properties.h
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editor_resource_preview.cpp
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editor_resource_preview.h
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editor_run_native.cpp
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editor_run_native.h
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editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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editor_run.h
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editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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editor_sectioned_inspector.h
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editor_settings.cpp
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Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous
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2021-03-23 12:58:07 +01:00 |
editor_settings.h
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editor_spin_slider.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
editor_spin_slider.h
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editor_themes.cpp
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Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
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2021-03-26 00:00:25 +01:00 |
editor_themes.h
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editor_translation_parser.cpp
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editor_translation_parser.h
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editor_vcs_interface.cpp
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editor_vcs_interface.h
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export_template_manager.cpp
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export_template_manager.h
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filesystem_dock.cpp
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edit if statement in FileSystemDock::_select_file()
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2021-03-24 16:10:41 -05:00 |
filesystem_dock.h
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find_in_files.cpp
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find_in_files.h
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groups_editor.cpp
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groups_editor.h
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import_defaults_editor.cpp
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import_defaults_editor.h
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import_dock.cpp
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Add a "keep" import mode to keep files as-is and export them.
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2021-03-22 17:19:19 -03:00 |
import_dock.h
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Improved 3D Scene Importer
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2021-03-22 12:16:40 -03:00 |
inspector_dock.cpp
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inspector_dock.h
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localization_editor.cpp
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localization_editor.h
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multi_node_edit.cpp
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multi_node_edit.h
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node_3d_editor_gizmos.cpp
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Fix PhysicalBone gizmo not showing
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2021-03-22 10:29:49 -07:00 |
node_3d_editor_gizmos.h
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node_dock.cpp
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node_dock.h
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plugin_config_dialog.cpp
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plugin_config_dialog.h
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pot_generator.cpp
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pot_generator.h
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progress_dialog.cpp
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progress_dialog.h
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project_export.cpp
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project_export.h
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project_manager.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
project_manager.h
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project_settings_editor.cpp
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project_settings_editor.h
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property_editor.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
property_editor.h
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property_selector.cpp
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property_selector.h
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quick_open.cpp
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quick_open.h
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register_exporters.h
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rename_dialog.cpp
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Display scene file extensions in the editor only if there's ambiguity
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2021-03-20 20:38:18 +01:00 |
rename_dialog.h
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reparent_dialog.cpp
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reparent_dialog.h
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scene_tree_dock.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
scene_tree_dock.h
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scene_tree_editor.cpp
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Allow to drop files on filtered scene tree
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2021-03-22 16:35:49 +01:00 |
scene_tree_editor.h
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script_create_dialog.cpp
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script_create_dialog.h
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SCsub
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settings_config_dialog.cpp
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settings_config_dialog.h
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shader_globals_editor.cpp
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shader_globals_editor.h
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