godot/scene/gui/button_array.cpp
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00

505 lines
13 KiB
C++

/*************************************************************************/
/* button_array.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "button_array.h"
bool ButtonArray::_set(const StringName& p_name, const Variant& p_value) {
String n=String(p_name);
if (n.begins_with("button/")) {
String what = n.get_slicec('/',1);
if (what=="count") {
int new_size=p_value;
if (new_size>0 && buttons.size()==0) {
selected=0;
}
if (new_size < buttons.size()) {
if (selected>=new_size)
selected=new_size-1;
}
buttons.resize(new_size);
_change_notify();
minimum_size_changed();
} else if (what=="align") {
set_align(Align(p_value.operator int()));
} else if (what=="selected") {
set_selected(p_value);
} else if (what == "min_button_size") {
min_button_size = p_value;
} else {
int idx=what.to_int();
ERR_FAIL_INDEX_V(idx,buttons.size(),false);
String f = n.get_slicec('/',2);
if (f=="text")
buttons[idx].text=p_value;
else if (f=="icon")
buttons[idx].icon=p_value;
else
return false;
}
update();
return true;
}
return false;
}
bool ButtonArray::_get(const StringName& p_name,Variant &r_ret) const {
String n=String(p_name);
if (n.begins_with("button/")) {
String what = n.get_slicec('/',1);
if (what=="count") {
r_ret=buttons.size();
} else if (what=="align") {
r_ret=get_align();
} else if (what=="selected") {
r_ret=get_selected();
} else if (what == "min_button_size"){
r_ret = min_button_size;
} else {
int idx=what.to_int();
ERR_FAIL_INDEX_V(idx,buttons.size(),false);
String f = n.get_slicec('/',2);
if (f=="text")
r_ret=buttons[idx].text;
else if (f=="icon")
r_ret=buttons[idx].icon;
else
return false;
}
return true;
}
return false;
}
void ButtonArray::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::INT, "button/count",PROPERTY_HINT_RANGE,"0,512,1"));
p_list->push_back( PropertyInfo( Variant::INT, "button/min_button_size",PROPERTY_HINT_RANGE,"0,1024,1"));
p_list->push_back( PropertyInfo( Variant::INT, "button/align",PROPERTY_HINT_ENUM,"Begin,Center,End,Fill,Expand"));
for(int i=0;i<buttons.size();i++) {
String base="button/"+itos(i)+"/";
p_list->push_back( PropertyInfo( Variant::STRING, base+"text"));
p_list->push_back( PropertyInfo( Variant::OBJECT, base+"icon",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
}
if (buttons.size()>0) {
p_list->push_back( PropertyInfo( Variant::INT, "button/selected",PROPERTY_HINT_RANGE,"0,"+itos(buttons.size()-1)+",1"));
}
}
Size2 ButtonArray::get_minimum_size() const {
Ref<StyleBox> style_normal = get_stylebox("normal");
Ref<StyleBox> style_selected = get_stylebox("selected");
Ref<Font> font_normal = get_font("font");
Ref<Font> font_selected = get_font("font_selected");
int icon_sep = get_constant("icon_separator");
int button_sep = get_constant("button_separator");
Size2 minsize;
for(int i=0;i<buttons.size();i++) {
Ref<StyleBox> sb = i==selected ? style_selected : style_normal;
Ref<Font> f = i==selected ? font_selected : font_normal;
Size2 ms;
ms = f->get_string_size(buttons[i].text);
if (buttons[i].icon.is_valid()) {
Size2 bs = buttons[i].icon->get_size();
ms.height = MAX(ms.height,bs.height);
ms.width+=bs.width+icon_sep;
}
ms+=sb->get_minimum_size();
buttons[i]._ms_cache=ms[orientation];
minsize[orientation]+=ms[orientation];
if (i>0)
minsize[orientation]+=button_sep;
minsize[!orientation] = MAX(minsize[!orientation],ms[!orientation]);
}
return minsize;
}
void ButtonArray::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY:{
MethodInfo mi;
mi.name="mouse_sub_enter";
add_user_signal(mi);
}break;
case NOTIFICATION_DRAW: {
Size2 size=get_size();
Size2 minsize=get_combined_minimum_size();
Ref<StyleBox> style_normal = get_stylebox("normal");
Ref<StyleBox> style_selected = get_stylebox("selected");
Ref<StyleBox> style_focus = get_stylebox("focus");
Ref<StyleBox> style_hover = get_stylebox("hover");
Ref<Font> font_normal = get_font("font");
Ref<Font> font_selected = get_font("font_selected");
int icon_sep = get_constant("icon_separator");
int button_sep = get_constant("button_separator");
Color color_normal = get_color("font_color");
Color color_selected = get_color("font_color_selected");
int sep=button_sep;
int ofs=0;
int expand=0;
switch(align) {
case ALIGN_BEGIN: {
ofs=0;
} break;
case ALIGN_CENTER: {
ofs=Math::floor((size[orientation] - minsize[orientation])/2);
} break;
case ALIGN_END: {
ofs=Math::floor((size[orientation] - minsize[orientation]));
} break;
case ALIGN_FILL: {
if (buttons.size()>1)
sep+=Math::floor((size[orientation]- minsize[orientation])/(buttons.size()-1.0));
ofs=0;
} break;
case ALIGN_EXPAND_FILL: {
ofs=0;
expand=size[orientation] - minsize[orientation];
} break;
}
int op_size = orientation==VERTICAL ? size.width : size.height;
for(int i=0;i<buttons.size();i++) {
int ms = buttons[i]._ms_cache;
int s=ms;
if (expand>0) {
s+=expand/buttons.size();
}
if(min_button_size != -1 && s < min_button_size){
s = min_button_size;
}
Rect2 r;
r.pos[orientation]=ofs;
r.pos[!orientation]=0;
r.size[orientation]=s;
r.size[!orientation]=op_size;
Ref<Font> f;
Color c;
if (i==selected) {
draw_style_box(style_selected,r);
f=font_selected;
c=color_selected;
if (has_focus())
draw_style_box(style_focus,r);
} else {
if (hover==i)
draw_style_box(style_hover,r);
else
draw_style_box(style_normal,r);
f=font_normal;
c=color_normal;
}
Size2 ssize = f->get_string_size(buttons[i].text);
if (buttons[i].icon.is_valid()) {
ssize.x+=buttons[i].icon->get_width();
}
Point2 text_ofs=((r.size-ssize)/2.0+Point2(0,f->get_ascent())).floor();
if (buttons[i].icon.is_valid()) {
draw_texture(buttons[i].icon,r.pos+Point2(text_ofs.x,Math::floor((r.size.height-buttons[i].icon->get_height())/2.0)));
text_ofs.x+=buttons[i].icon->get_width()+icon_sep;
}
draw_string(f,text_ofs+r.pos,buttons[i].text,c);
buttons[i]._pos_cache=ofs;
buttons[i]._size_cache=s;
ofs+=s;
ofs+=sep;
}
} break;
}
}
void ButtonArray::_input_event(const InputEvent& p_event) {
if (
( (orientation==HORIZONTAL && p_event.is_action("ui_left") ) ||
(orientation==VERTICAL && p_event.is_action("ui_up") ) )
&& p_event.is_pressed() && selected>0) {
set_selected(selected-1);
accept_event();
emit_signal("button_selected",selected);
return;
}
if (
( (orientation==HORIZONTAL && p_event.is_action("ui_right") ) ||
(orientation==VERTICAL && p_event.is_action("ui_down") ) )
&& p_event.is_pressed() && selected<(buttons.size()-1)) {
set_selected(selected+1);
accept_event();
emit_signal("button_selected",selected);
return;
}
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index==BUTTON_LEFT) {
int ofs = orientation==HORIZONTAL ? p_event.mouse_button.x: p_event.mouse_button.y;
for(int i=0;i<buttons.size();i++) {
if (ofs>=buttons[i]._pos_cache && ofs<buttons[i]._pos_cache+buttons[i]._size_cache) {
set_selected(i);
emit_signal("button_selected",i);
return;
}
}
}
if (p_event.type==InputEvent::MOUSE_MOTION) {
int ofs = orientation==HORIZONTAL ? p_event.mouse_motion.x: p_event.mouse_motion.y;
int new_hover=-1;
for(int i=0;i<buttons.size();i++) {
if (ofs>=buttons[i]._pos_cache && ofs<buttons[i]._pos_cache+buttons[i]._size_cache) {
new_hover=i;
break;
}
}
if (new_hover!=hover) {
hover=new_hover;
emit_signal("mouse_sub_enter");
update();
}
}
}
void ButtonArray::set_align(Align p_align) {
align=p_align;
update();
}
ButtonArray::Align ButtonArray::get_align() const {
return align;
}
void ButtonArray::add_button(const String& p_button) {
Button button;
button.text=p_button;
buttons.push_back(button);
update();
if (selected==-1)
selected=0;
minimum_size_changed();
}
void ButtonArray::add_icon_button(const Ref<Texture>& p_icon,const String& p_button) {
Button button;
button.text=p_button;
button.icon=p_icon;
buttons.push_back(button);
if (selected==-1)
selected=0;
update();
}
void ButtonArray::set_button_text(int p_button, const String& p_text) {
ERR_FAIL_INDEX(p_button,buttons.size());
buttons[p_button].text=p_text;
update();
minimum_size_changed();
}
void ButtonArray::set_button_icon(int p_button, const Ref<Texture>& p_icon) {
ERR_FAIL_INDEX(p_button,buttons.size());
buttons[p_button].icon=p_icon;
update();
minimum_size_changed();
}
String ButtonArray::get_button_text(int p_button) const {
ERR_FAIL_INDEX_V(p_button,buttons.size(),"");
return buttons[p_button].text;
}
Ref<Texture> ButtonArray::get_button_icon(int p_button) const {
ERR_FAIL_INDEX_V(p_button,buttons.size(),Ref<Texture>());
return buttons[p_button].icon;
}
int ButtonArray::get_selected() const {
return selected;
}
int ButtonArray::get_hovered() const {
return hover;
}
void ButtonArray::set_selected(int p_selected) {
ERR_FAIL_INDEX(p_selected,buttons.size());
selected=p_selected;
update();
}
void ButtonArray::erase_button(int p_button) {
ERR_FAIL_INDEX(p_button,buttons.size());
buttons.remove(p_button);
if (p_button>=selected)
selected--;
if (selected<0)
selected=0;
if (selected>=buttons.size())
selected=buttons.size()-1;
update();
}
void ButtonArray::clear(){
buttons.clear();
selected=-1;
update();
}
int ButtonArray::get_button_count() const {
return buttons.size();
}
void ButtonArray::get_translatable_strings(List<String> *p_strings) const {
for(int i=0;i<buttons.size();i++)
p_strings->push_back(buttons[i].text);
}
void ButtonArray::_bind_methods() {
ObjectTypeDB::bind_method(_MD("add_button","text"),&ButtonArray::add_button);
ObjectTypeDB::bind_method(_MD("add_icon_button","icon","text"),&ButtonArray::add_icon_button,DEFVAL(""));
ObjectTypeDB::bind_method(_MD("set_button_text","button","text"),&ButtonArray::set_button_text);
ObjectTypeDB::bind_method(_MD("set_button_icon","button","icon"),&ButtonArray::set_button_icon);
ObjectTypeDB::bind_method(_MD("get_button_text","button"),&ButtonArray::get_button_text);
ObjectTypeDB::bind_method(_MD("get_button_icon","button"),&ButtonArray::get_button_icon);
ObjectTypeDB::bind_method(_MD("get_button_count"),&ButtonArray::get_button_count);
ObjectTypeDB::bind_method(_MD("get_selected"),&ButtonArray::get_selected);
ObjectTypeDB::bind_method(_MD("get_hovered"),&ButtonArray::get_hovered);
ObjectTypeDB::bind_method(_MD("set_selected","button"),&ButtonArray::set_selected);
ObjectTypeDB::bind_method(_MD("erase_button","button"),&ButtonArray::erase_button);
ObjectTypeDB::bind_method(_MD("clear"),&ButtonArray::clear);
ObjectTypeDB::bind_method(_MD("_input_event"),&ButtonArray::_input_event);
BIND_CONSTANT( ALIGN_BEGIN );
BIND_CONSTANT( ALIGN_CENTER );
BIND_CONSTANT( ALIGN_END );
BIND_CONSTANT( ALIGN_FILL );
BIND_CONSTANT( ALIGN_EXPAND_FILL );
ADD_SIGNAL( MethodInfo("button_selected",PropertyInfo(Variant::INT,"button")));
}
ButtonArray::ButtonArray(Orientation p_orientation) {
orientation=p_orientation;
selected=-1;
set_focus_mode(FOCUS_ALL);
hover=-1;
min_button_size = -1;
}