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Terah 43410ca363 Add function set_stream_position to VideoPlayer
Also add docucmentation for set_stream_position in VideoPlayer
2017-10-04 07:46:08 +02:00
core fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
doc Add function set_stream_position to VideoPlayer 2017-10-04 07:46:08 +02:00
drivers Avoid failed viewport when size is too smal, fixes #9891 2017-10-03 17:36:14 -03:00
editor fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
main Merge pull request #11568 from endragor/loggers 2017-10-02 23:51:26 +02:00
misc Change OSX version from 2.2-dev to 3.0-dev 2017-09-26 22:45:02 +10:00
modules Merge pull request #11789 from djrm/pr_visual_improvements 2017-10-03 19:56:14 +02:00
platform fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
scene Add function set_stream_position to VideoPlayer 2017-10-04 07:46:08 +02:00
servers Merge pull request #11659 from AndreaCatania/prephysics 2017-10-02 23:10:36 +02:00
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version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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