..
a_star_grid_2d.cpp
Allow negative coordinates in AStarGrid2D
2023-04-26 09:29:33 +03:00
a_star_grid_2d.h
Allow negative coordinates in AStarGrid2D
2023-04-26 09:29:33 +03:00
a_star.cpp
Enchance the performance of AStar by using a LocalVector(2)
2023-01-27 16:28:11 +03:00
a_star.h
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
aabb.cpp
aabb.h
audio_frame.h
basis.cpp
Fix for SkeletonIK3D interpolation and bone roll
2023-06-05 20:44:45 -07:00
basis.h
Add the ability to look-at in model-space.
2023-05-24 10:10:24 +09:00
bvh_abb.h
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
bvh_cull.inc
bvh_debug.inc
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
bvh_structs.inc
bvh_tree.h
bvh.h
BVH - fix lockguards for multithread mode
2023-02-20 15:15:18 +00:00
color_names.inc
color.cpp
Make ok_color functions static
2023-05-13 16:57:19 +02:00
color.h
Revert "Add API for HSL conversion"
2023-05-10 17:45:56 -03:00
convex_hull.cpp
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
convex_hull.h
delaunay_2d.h
Optimize 2D Delaunay and make it more readable
2023-04-09 00:52:15 +02:00
delaunay_3d.h
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
disjoint_set.h
dynamic_bvh.cpp
Fix various typos with codespell
2023-02-01 08:45:41 +01:00
dynamic_bvh.h
Fix various typos with codespell
2023-02-01 08:45:41 +01:00
expression.cpp
Add support for Unicode identifiers in Expression class
2023-01-21 13:39:42 -03:00
expression.h
face3.cpp
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
face3.h
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
geometry_2d.cpp
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
geometry_2d.h
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
geometry_3d.cpp
Remove unnecessary Clipper lib includes
2023-05-24 23:57:08 +02:00
geometry_3d.h
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
Make acos and asin safe
2023-05-11 08:34:34 +01:00
plane.cpp
plane.h
projection.cpp
projection.h
quaternion.cpp
Make acos and asin safe
2023-05-11 08:34:34 +01:00
quaternion.h
quick_hull.cpp
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
Fix randfn to prevent generating of nan values
2023-03-03 16:43:48 +03:00
rect2.cpp
rect2.h
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
rect2i.cpp
rect2i.h
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
SCsub
static_raycaster.cpp
static_raycaster.h
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
transform_2d.cpp
Expose determinant
in Transform2D, rename internal method
2023-04-22 13:44:14 -05:00
transform_2d.h
Expose determinant
in Transform2D, rename internal method
2023-04-22 13:44:14 -05:00
transform_3d.cpp
Add the ability to look-at in model-space.
2023-05-24 10:10:24 +09:00
transform_3d.h
Add the ability to look-at in model-space.
2023-05-24 10:10:24 +09:00
triangle_mesh.cpp
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
triangle_mesh.h
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp
Bias octahedral tangent y axis to avoid errors around 0
2023-02-13 19:24:14 -08:00
vector3.h
Added component-wise min
and max
functions for vectors
2023-02-11 15:03:11 -05:00
vector3i.cpp
vector3i.h
Added component-wise min
and max
functions for vectors
2023-02-11 15:03:11 -05:00
vector4.cpp
vector4.h
Added component-wise min
and max
functions for vectors
2023-02-11 15:03:11 -05:00
vector4i.cpp
vector4i.h
Added component-wise min
and max
functions for vectors
2023-02-11 15:03:11 -05:00