godot/modules/mono
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
build_scripts Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
doc_classes
editor Optimize StringName usage 2021-07-18 21:20:02 -03:00
glue Redo how instance bindings work 2021-07-08 17:08:12 -03:00
icons
mono_gd Redo how instance bindings work 2021-07-08 17:08:12 -03:00
utils
__init__.py
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py
csharp_script.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
csharp_script.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h