mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
163 lines
6.0 KiB
C++
163 lines
6.0 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "primitive.h"
|
|
|
|
namespace embree
|
|
{
|
|
/* Precalculated representation for M triangles. Stores for each
|
|
triangle a base vertex, two edges, and the geometry normal to
|
|
speed up intersection calculations */
|
|
template<int M>
|
|
struct TriangleM
|
|
{
|
|
public:
|
|
struct Type : public PrimitiveType
|
|
{
|
|
const char* name() const;
|
|
size_t sizeActive(const char* This) const;
|
|
size_t sizeTotal(const char* This) const;
|
|
size_t getBytes(const char* This) const;
|
|
};
|
|
static Type type;
|
|
|
|
public:
|
|
|
|
/* Returns maximum number of stored triangles */
|
|
static __forceinline size_t max_size() { return M; }
|
|
|
|
/* Returns required number of primitive blocks for N primitives */
|
|
static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
|
|
|
|
public:
|
|
|
|
/* Default constructor */
|
|
__forceinline TriangleM() {}
|
|
|
|
/* Construction from vertices and IDs */
|
|
__forceinline TriangleM(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const vuint<M>& geomIDs, const vuint<M>& primIDs)
|
|
: v0(v0), e1(v0-v1), e2(v2-v0), geomIDs(geomIDs), primIDs(primIDs) {}
|
|
|
|
/* Returns a mask that tells which triangles are valid */
|
|
__forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
|
|
|
|
/* Returns true if the specified triangle is valid */
|
|
__forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
|
|
|
|
/* Returns the number of stored triangles */
|
|
__forceinline size_t size() const { return bsf(~movemask(valid())); }
|
|
|
|
/* Returns the geometry IDs */
|
|
__forceinline vuint<M>& geomID() { return geomIDs; }
|
|
__forceinline const vuint<M>& geomID() const { return geomIDs; }
|
|
__forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
|
|
|
|
/* Returns the primitive IDs */
|
|
__forceinline vuint<M>& primID() { return primIDs; }
|
|
__forceinline const vuint<M>& primID() const { return primIDs; }
|
|
__forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
|
|
|
|
/* Calculate the bounds of the triangle */
|
|
__forceinline BBox3fa bounds() const
|
|
{
|
|
Vec3vf<M> p0 = v0;
|
|
Vec3vf<M> p1 = v0-e1;
|
|
Vec3vf<M> p2 = v0+e2;
|
|
Vec3vf<M> lower = min(p0,p1,p2);
|
|
Vec3vf<M> upper = max(p0,p1,p2);
|
|
vbool<M> mask = valid();
|
|
lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
|
|
lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
|
|
lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
|
|
upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
|
|
upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
|
|
upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
|
|
return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
|
|
Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
|
|
}
|
|
|
|
/* Non temporal store */
|
|
__forceinline static void store_nt(TriangleM* dst, const TriangleM& src)
|
|
{
|
|
vfloat<M>::store_nt(&dst->v0.x,src.v0.x);
|
|
vfloat<M>::store_nt(&dst->v0.y,src.v0.y);
|
|
vfloat<M>::store_nt(&dst->v0.z,src.v0.z);
|
|
vfloat<M>::store_nt(&dst->e1.x,src.e1.x);
|
|
vfloat<M>::store_nt(&dst->e1.y,src.e1.y);
|
|
vfloat<M>::store_nt(&dst->e1.z,src.e1.z);
|
|
vfloat<M>::store_nt(&dst->e2.x,src.e2.x);
|
|
vfloat<M>::store_nt(&dst->e2.y,src.e2.y);
|
|
vfloat<M>::store_nt(&dst->e2.z,src.e2.z);
|
|
vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
|
|
vuint<M>::store_nt(&dst->primIDs,src.primIDs);
|
|
}
|
|
|
|
/* Fill triangle from triangle list */
|
|
__forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene)
|
|
{
|
|
vuint<M> vgeomID = -1, vprimID = -1;
|
|
Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
|
|
|
|
for (size_t i=0; i<M && begin<end; i++, begin++)
|
|
{
|
|
const PrimRef& prim = prims[begin];
|
|
const unsigned geomID = prim.geomID();
|
|
const unsigned primID = prim.primID();
|
|
const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID);
|
|
const TriangleMesh::Triangle& tri = mesh->triangle(primID);
|
|
const Vec3fa& p0 = mesh->vertex(tri.v[0]);
|
|
const Vec3fa& p1 = mesh->vertex(tri.v[1]);
|
|
const Vec3fa& p2 = mesh->vertex(tri.v[2]);
|
|
vgeomID [i] = geomID;
|
|
vprimID [i] = primID;
|
|
v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
|
|
v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
|
|
v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
|
|
}
|
|
TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID));
|
|
}
|
|
|
|
/* Updates the primitive */
|
|
__forceinline BBox3fa update(TriangleMesh* mesh)
|
|
{
|
|
BBox3fa bounds = empty;
|
|
vuint<M> vgeomID = -1, vprimID = -1;
|
|
Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
|
|
|
|
for (size_t i=0; i<M; i++)
|
|
{
|
|
if (unlikely(geomID(i) == -1)) break;
|
|
const unsigned geomId = geomID(i);
|
|
const unsigned primId = primID(i);
|
|
const TriangleMesh::Triangle& tri = mesh->triangle(primId);
|
|
const Vec3fa p0 = mesh->vertex(tri.v[0]);
|
|
const Vec3fa p1 = mesh->vertex(tri.v[1]);
|
|
const Vec3fa p2 = mesh->vertex(tri.v[2]);
|
|
bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2)));
|
|
vgeomID [i] = geomId;
|
|
vprimID [i] = primId;
|
|
v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
|
|
v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
|
|
v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
|
|
}
|
|
TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID));
|
|
return bounds;
|
|
}
|
|
|
|
public:
|
|
Vec3vf<M> v0; // base vertex of the triangles
|
|
Vec3vf<M> e1; // 1st edge of the triangles (v0-v1)
|
|
Vec3vf<M> e2; // 2nd edge of the triangles (v2-v0)
|
|
private:
|
|
vuint<M> geomIDs; // geometry IDs
|
|
vuint<M> primIDs; // primitive IDs
|
|
};
|
|
|
|
template<int M>
|
|
typename TriangleM<M>::Type TriangleM<M>::type;
|
|
|
|
typedef TriangleM<4> Triangle4;
|
|
}
|