godot/thirdparty/embree/kernels/geometry/intersector_iterators.h
jfons 767e374dce Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00

173 lines
7.0 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/scene.h"
#include "../common/ray.h"
#include "../common/point_query.h"
#include "../bvh/node_intersector1.h"
#include "../bvh/node_intersector_packet.h"
namespace embree
{
namespace isa
{
template<typename Intersector>
struct ArrayIntersector1
{
typedef typename Intersector::Primitive Primitive;
typedef typename Intersector::Precalculations Precalculations;
template<int N, bool robust>
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
{
for (size_t i=0; i<num; i++)
Intersector::intersect(pre,ray,context,prim[i]);
}
template<int N, bool robust>
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
{
for (size_t i=0; i<num; i++) {
if (Intersector::occluded(pre,ray,context,prim[i]))
return true;
}
return false;
}
template<int N>
static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
{
bool changed = false;
for (size_t i=0; i<num; i++)
changed |= Intersector::pointQuery(query, context, prim[i]);
return changed;
}
template<int K>
static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
}
template<int K>
static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
return valid;
}
};
template<int K, typename Intersector>
struct ArrayIntersectorK_1
{
typedef typename Intersector::Primitive Primitive;
typedef typename Intersector::Precalculations Precalculations;
template<bool robust>
static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
{
for (size_t i=0; i<num; i++) {
Intersector::intersect(valid,pre,ray,context,prim[i]);
}
}
template<bool robust>
static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
{
vbool<K> valid0 = valid;
for (size_t i=0; i<num; i++) {
valid0 &= !Intersector::occluded(valid0,pre,ray,context,prim[i]);
if (none(valid0)) break;
}
return !valid0;
}
template<int N, bool robust>
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
{
for (size_t i=0; i<num; i++) {
Intersector::intersect(pre,ray,k,context,prim[i]);
}
}
template<int N, bool robust>
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
{
for (size_t i=0; i<num; i++) {
if (Intersector::occluded(pre,ray,k,context,prim[i]))
return true;
}
return false;
}
};
// =============================================================================================
template<int K, typename IntersectorK>
struct ArrayIntersectorKStream
{
typedef typename IntersectorK::Primitive PrimitiveK;
typedef typename IntersectorK::Precalculations PrecalculationsK;
static __forceinline void intersectK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
{
PrecalculationsK pre(valid,ray); // FIXME: might cause trouble
for (size_t i=0; i<num; i++) {
IntersectorK::intersect(valid,pre,ray,context,prim[i]);
}
}
static __forceinline vbool<K> occludedK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
{
PrecalculationsK pre(valid,ray); // FIXME: might cause trouble
vbool<K> valid0 = valid;
for (size_t i=0; i<num; i++) {
valid0 &= !IntersectorK::occluded(valid0,pre,ray,context,prim[i]);
if (none(valid0)) break;
}
return !valid0;
}
static __forceinline void intersect(const Accel::Intersectors* This, RayHitK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
{
PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
for (size_t i=0; i<num; i++) {
IntersectorK::intersect(pre,ray,k,context,prim[i]);
}
}
static __forceinline bool occluded(const Accel::Intersectors* This, RayK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
{
PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
for (size_t i=0; i<num; i++) {
if (IntersectorK::occluded(pre,ray,k,context,prim[i]))
return true;
}
return false;
}
static __forceinline size_t occluded(const Accel::Intersectors* This, size_t cur_mask, RayK<K>** __restrict__ inputPackets, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
{
size_t m_occluded = 0;
for (size_t i=0; i<num; i++) {
size_t bits = cur_mask & (~m_occluded);
for (; bits!=0; )
{
const size_t rayID = bscf(bits);
RayHitK<K> &ray = *inputPackets[rayID / K];
const size_t k = rayID % K;
PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
if (IntersectorK::occluded(pre,ray,k,context,prim[i]))
{
m_occluded |= (size_t)1 << rayID;
ray.tfar[k] = neg_inf;
}
}
}
return m_occluded;
}
};
}
}