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eska 42b57154f0 Center status display in web export per flexbox
- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
bin Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
core -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
demos make animation work again in P3d demo, fixes #3151 2016-01-10 17:59:24 -03:00
doc add documentation for OS::set_keep_screen_on 2016-01-16 20:59:44 +09:00
drivers Merge pull request #2180 from sketchyfun/SketchyFun 2016-01-19 22:25:40 +01:00
main Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
modules Removed GDScript "function" keyword 2016-01-13 17:59:39 -03:00
platform fix export bug 2016-01-20 07:43:05 -03:00
scene Merge pull request #3381 from MarianoGnu/graph_zoom 2016-01-20 08:00:28 +01:00
servers avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
tools Center status display in web export per flexbox 2016-01-20 21:33:44 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
LOGO_LICENSE.md
logo.png
methods.py Fixed wrong variable names 2016-01-20 17:48:53 +01:00
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics