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Juan Linietsky 4290a25bd5 small fix
2016-01-17 22:27:56 -03:00
bin Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
core -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
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drivers Allows vec4 shader uniforms to be set by quaternion variant type. 2016-01-13 22:09:07 +00:00
main Fix wrong type check for autoload 2016-01-13 20:42:39 +01:00
modules Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156 2016-01-13 08:27:14 -03:00
platform Fix 32 bit windows export crash 2016-01-16 19:22:40 +03:30
scene -Massive editor dialog cleanup 2016-01-17 20:03:57 -03:00
servers avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
tools small fix 2016-01-17 22:27:56 -03:00
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LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
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methods.py -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
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SConstruct -Removed ANT build system for Android, as it was deprecated by Google 2016-01-08 13:36:44 -03:00
version.py

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics