godot/servers/rendering
2024-10-28 10:26:50 -03:00
..
dummy Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
environment
renderer_rd Fix soft shadows by increasing the bit count for specialization constants. 2024-10-28 10:26:50 -03:00
storage Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
renderer_scene_cull.h Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp
rendering_device_graph.h
rendering_device.compat.inc
rendering_device.cpp
rendering_device.h
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp
rendering_server_default.h Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 2024-10-24 13:22:59 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR shader built-ins global 2024-10-24 12:32:05 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h