godot/core/math
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
..
a_star.cpp
a_star.h
aabb.cpp Refactored binding system for core types 2020-10-14 15:24:30 +02:00
aabb.h Refactored binding system for core types 2020-10-14 15:24:30 +02:00
audio_frame.h
basis.cpp
basis.h
camera_matrix.cpp
camera_matrix.h
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h Removed unused method Geometry.get_uv84_normal_bit 2020-10-09 10:22:26 +03:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree.h
plane.cpp Refactored binding system for core types 2020-10-14 15:24:30 +02:00
plane.h Refactored binding system for core types 2020-10-14 15:24:30 +02:00
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h Fix biased output of randi_range 2020-10-29 15:41:00 +03:00
random_pcg.cpp
random_pcg.h Fix biased output of randi_range 2020-10-29 15:41:00 +03:00
rect2.cpp
rect2.h doc: Sync classref with current source + fixup some bindings 2020-11-04 15:38:26 +01:00
SCsub
transform_2d.cpp
transform_2d.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
vector3.cpp
vector3.h
vector3i.cpp
vector3i.h