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Happy new year to the wonderful Godot community!
69 lines
3.0 KiB
C++
69 lines
3.0 KiB
C++
/*************************************************************************/
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/* xr_pose.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef XR_POSE_H
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#define XR_POSE_H
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#include "core/object/ref_counted.h"
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class XRPose : public RefCounted {
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GDCLASS(XRPose, RefCounted);
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public:
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private:
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bool has_tracking_data = false;
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StringName name;
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Transform3D transform;
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Vector3 linear_velocity;
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Vector3 angular_velocity;
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protected:
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static void _bind_methods();
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public:
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void set_has_tracking_data(const bool p_has_tracking_data);
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bool get_has_tracking_data() const;
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void set_name(const StringName &p_name);
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StringName get_name() const;
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void set_transform(const Transform3D p_transform);
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Transform3D get_transform() const;
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Transform3D get_adjusted_transform() const;
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void set_linear_velocity(const Vector3 p_velocity);
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Vector3 get_linear_velocity() const;
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void set_angular_velocity(const Vector3 p_velocity);
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Vector3 get_angular_velocity() const;
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};
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#endif
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