godot/servers/xr/xr_pose.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

111 lines
4.9 KiB
C++

/*************************************************************************/
/* xr_pose.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "xr_pose.h"
#include "servers/xr_server.h"
void XRPose::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_has_tracking_data", "has_tracking_data"), &XRPose::set_has_tracking_data);
ClassDB::bind_method(D_METHOD("get_has_tracking_data"), &XRPose::get_has_tracking_data);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "has_tracking_data"), "set_has_tracking_data", "get_has_tracking_data");
ClassDB::bind_method(D_METHOD("set_name", "name"), &XRPose::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &XRPose::get_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &XRPose::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &XRPose::get_transform);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "transform"), "set_transform", "get_transform");
ClassDB::bind_method(D_METHOD("get_adjusted_transform"), &XRPose::get_adjusted_transform);
ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &XRPose::set_linear_velocity);
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &XRPose::get_linear_velocity);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &XRPose::set_angular_velocity);
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &XRPose::get_angular_velocity);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
}
void XRPose::set_has_tracking_data(const bool p_has_tracking_data) {
has_tracking_data = p_has_tracking_data;
}
bool XRPose::get_has_tracking_data() const {
return has_tracking_data;
}
void XRPose::set_name(const StringName &p_name) {
name = p_name;
}
StringName XRPose::get_name() const {
return name;
}
void XRPose::set_transform(const Transform3D p_transform) {
transform = p_transform;
}
Transform3D XRPose::get_transform() const {
return transform;
}
Transform3D XRPose::get_adjusted_transform() const {
Transform3D adjusted_transform = transform;
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, transform);
// apply world scale
adjusted_transform.origin *= xr_server->get_world_scale();
// apply reference frame
adjusted_transform = xr_server->get_reference_frame() * adjusted_transform;
return adjusted_transform;
}
void XRPose::set_linear_velocity(const Vector3 p_velocity) {
linear_velocity = p_velocity;
}
Vector3 XRPose::get_linear_velocity() const {
return linear_velocity;
}
void XRPose::set_angular_velocity(const Vector3 p_velocity) {
angular_velocity = p_velocity;
}
Vector3 XRPose::get_angular_velocity() const {
return angular_velocity;
}