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92814bafb7
Using `ObjectID` instead of manually breaking reference cycles. |
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.. | ||
animation_blend_space_1d.cpp | ||
animation_blend_space_1d.h | ||
animation_blend_space_2d.cpp | ||
animation_blend_space_2d.h | ||
animation_blend_tree.cpp | ||
animation_blend_tree.h | ||
animation_mixer.compat.inc | ||
animation_mixer.cpp | ||
animation_mixer.h | ||
animation_node_state_machine.cpp | ||
animation_node_state_machine.h | ||
animation_player.compat.inc | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree.compat.inc | ||
animation_tree.cpp | ||
animation_tree.h | ||
easing_equations.h | ||
root_motion_view.cpp | ||
root_motion_view.h | ||
SCsub | ||
tween.cpp | ||
tween.h |