godot/scene/3d
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
area_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
area_3d.h
audio_listener_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_listener_3d.h
audio_stream_player_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_stream_player_3d.h
bone_attachment_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
bone_attachment_3d.h
camera_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
camera_3d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_polygon_3d.h
collision_shape_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_shape_3d.h
cpu_particles_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
cpu_particles_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
decal.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
decal.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
fog_volume.cpp
fog_volume.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
gpu_particles_collision_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
gpu_particles_collision_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
joint_3d.h
light_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
light_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
lightmap_gi.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
lightmap_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
mesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
navigation_agent_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_agent_3d.h
navigation_obstacle_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_region_3d.h
node_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
node_3d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
occluder_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
occluder_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
path_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
path_3d.h Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
physics_body_3d.cpp Avoid directional correction when the motion is downward 2022-03-09 13:45:42 +01:00
physics_body_3d.h Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
position_3d.cpp
position_3d.h
ray_cast_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
ray_cast_3d.h
reflection_probe.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
reflection_probe.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
remote_transform_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
remote_transform_3d.h
SCsub
skeleton_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
skeleton_3d.h
skeleton_ik_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
skeleton_ik_3d.h
soft_dynamic_body_3d.cpp
soft_dynamic_body_3d.h
spring_arm_3d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
spring_arm_3d.h
sprite_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
sprite_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
vehicle_body_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visible_on_screen_notifier_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visual_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
visual_instance_3d.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxel_gi.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxel_gi.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
voxelizer.cpp
voxelizer.h
world_environment.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
world_environment.h
xr_nodes.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
xr_nodes.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00