godot/servers/rendering/renderer_rd/storage_rd
2023-08-15 14:18:26 +03:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp
light_storage.h
material_storage.cpp Fix global shader uniform texture loading 2023-08-15 14:18:26 +03:00
material_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
mesh_storage.cpp Fix incorrect error checking and notifications introduced in PR #80414. 2023-08-13 09:08:20 -03:00
mesh_storage.h Improve handling of motion vectors for multimesh instances. 2023-08-09 08:17:07 -03:00
particles_storage.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
particles_storage.h
render_buffer_custom_data_rd.h
render_scene_buffers_rd.cpp Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_buffers_rd.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_data_rd.cpp Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-08-04 11:42:06 -03:00
render_scene_data_rd.h
SCsub
texture_storage.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
texture_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
utilities.cpp
utilities.h