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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
51 lines
2.0 KiB
XML
51 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTransition" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A generic animation transition node for [AnimationTree].
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</brief_description>
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<description>
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Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="get_input_caption" qualifiers="const">
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<return type="String" />
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<argument index="0" name="input" type="int" />
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<description>
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="input" type="int" />
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<description>
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</description>
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</method>
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<method name="set_input_as_auto_advance">
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<return type="void" />
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<argument index="0" name="input" type="int" />
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<argument index="1" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void" />
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<argument index="0" name="input" type="int" />
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<argument index="1" name="caption" type="String" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of available input ports for this node.
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</member>
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<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
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Cross-fading time (in seconds) between each animation connected to the inputs.
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</member>
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</members>
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</class>
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