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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
88 lines
3.9 KiB
C++
88 lines
3.9 KiB
C++
/*************************************************************************/
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/* file_access_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_ACCESS_WINDOWS_H
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#define FILE_ACCESS_WINDOWS_H
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#ifdef WINDOWS_ENABLED
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#include "core/os/file_access.h"
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#include "core/os/memory.h"
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#include <stdio.h>
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class FileAccessWindows : public FileAccess {
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FILE *f;
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int flags;
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void check_errors() const;
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mutable int prev_op;
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mutable Error last_error;
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String path;
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String path_src;
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String save_path;
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public:
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virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
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virtual void close(); ///< close a file
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virtual bool is_open() const; ///< true when file is open
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virtual String get_path() const; /// returns the path for the current open file
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virtual String get_path_absolute() const; /// returns the absolute path for the current open file
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virtual void seek(size_t p_position); ///< seek to a given position
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virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
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virtual size_t get_position() const; ///< get position in the file
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virtual size_t get_len() const; ///< get size of the file
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virtual bool eof_reached() const; ///< reading passed EOF
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virtual uint8_t get_8() const; ///< get a byte
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virtual int get_buffer(uint8_t *p_dst, int p_length) const;
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virtual Error get_error() const; ///< get last error
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virtual void flush();
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virtual void store_8(uint8_t p_dest); ///< store a byte
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virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
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virtual bool file_exists(const String &p_name); ///< return true if a file exists
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uint64_t _get_modified_time(const String &p_file);
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virtual uint32_t _get_unix_permissions(const String &p_file);
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virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
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FileAccessWindows();
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virtual ~FileAccessWindows();
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};
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#endif
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#endif
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