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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
/*************************************************************************/
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/* dir_access_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DIR_ACCESS_WINDOWS_H
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#define DIR_ACCESS_WINDOWS_H
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#ifdef WINDOWS_ENABLED
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#include "core/os/dir_access.h"
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/**
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@author Juan Linietsky <reduz@gmail.com>
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*/
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struct DirAccessWindowsPrivate;
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class DirAccessWindows : public DirAccess {
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enum {
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MAX_DRIVES = 26
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};
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DirAccessWindowsPrivate *p;
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/* Windows stuff */
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char drives[MAX_DRIVES]; // a-z:
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int drive_count;
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String current_dir;
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bool _cisdir;
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bool _cishidden;
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public:
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virtual Error list_dir_begin(); ///< This starts dir listing
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virtual String get_next();
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virtual bool current_is_dir() const;
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virtual bool current_is_hidden() const;
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virtual void list_dir_end(); ///<
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virtual int get_drive_count();
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virtual String get_drive(int p_drive);
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virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
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virtual String get_current_dir(); ///< return current dir location
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virtual bool file_exists(String p_file);
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virtual bool dir_exists(String p_dir);
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virtual Error make_dir(String p_dir);
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virtual Error rename(String p_path, String p_new_path);
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virtual Error remove(String p_path);
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//virtual FileType get_file_type() const;
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size_t get_space_left();
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virtual String get_filesystem_type() const;
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DirAccessWindows();
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~DirAccessWindows();
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};
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#endif //WINDOWS_ENABLED
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#endif
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