godot/core
2021-12-09 01:38:46 -06:00
..
config Don't show errors when getting nonexistent settings 2021-11-25 08:23:42 -06:00
crypto
debugger Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler functions. 2021-11-08 23:45:08 +02:00
error Fix console colors on Windows 2021-11-26 13:10:55 +03:00
extension Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
input Unexpose joy_connection_changed method 2021-12-06 13:10:17 +01:00
io Merge pull request #47257 from timothyqiu/http-client-proxy 2021-12-06 13:30:53 +01:00
math align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
multiplayer PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
object Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
os [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
string Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
templates Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
variant align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
core_bind.cpp Add an OS.crash() method for testing system crash handler 2021-12-03 22:11:46 +01:00
core_bind.h Add an OS.crash() method for testing system crash handler 2021-12-03 22:11:46 +01:00
core_builders.py
core_constants.cpp align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h Make overridden properties link to parent definition 2021-12-03 17:47:22 +03:00
register_core_types.cpp
register_core_types.h
SCsub
typedefs.h Rename built-in SGN() macro to SIGN() 2021-11-16 20:40:49 +01:00
version.h