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On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
22 lines
832 B
XML
22 lines
832 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDVertexAttribute" inherits="RefCounted" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="218">
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</member>
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<member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0">
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</member>
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<member name="location" type="int" setter="set_location" getter="get_location" default="0">
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</member>
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<member name="offset" type="int" setter="set_offset" getter="get_offset" default="0">
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</member>
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<member name="stride" type="int" setter="set_stride" getter="get_stride" default="0">
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</member>
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</members>
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</class>
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