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27 lines
1.5 KiB
XML
27 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PlaneMesh" inherits="PrimitiveMesh" version="4.0">
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<brief_description>
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Class representing a planar [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
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[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
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Offset of the generated plane. Useful for particles.
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</member>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)">
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Size of the generated plane.
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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Number of subdivision along the Z axis.
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</member>
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<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
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Number of subdivision along the X axis.
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</member>
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</members>
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</class>
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