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area_bullet.cpp
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Fix overlappingObjects vector crash
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2020-07-14 02:34:18 +09:00 |
area_bullet.h
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
btRayShape.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
btRayShape.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
bullet_physics_server.cpp
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Move Bullet physics query flush from Bullet space pre-tick callback to
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2020-07-08 11:39:41 +01:00 |
bullet_physics_server.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
bullet_types_converter.cpp
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bullet_types_converter.h
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bullet_utilities.h
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collision_object_bullet.cpp
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
collision_object_bullet.h
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
cone_twist_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
cone_twist_joint_bullet.h
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config.py
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constraint_bullet.cpp
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Port member initialization from constructor to declaration (C++11)
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2020-05-14 10:01:56 +02:00 |
constraint_bullet.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
generic_6dof_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
generic_6dof_joint_bullet.h
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godot_collision_configuration.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
godot_collision_configuration.h
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godot_collision_dispatcher.cpp
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godot_collision_dispatcher.h
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godot_motion_state.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
godot_ray_world_algorithm.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
godot_ray_world_algorithm.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
godot_result_callbacks.cpp
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Allow Area2D and 3D mouse events without a collision layer
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2020-07-10 13:23:20 +02:00 |
godot_result_callbacks.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
hinge_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
hinge_joint_bullet.h
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joint_bullet.cpp
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joint_bullet.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
pin_joint_bullet.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
pin_joint_bullet.h
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register_types.cpp
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register_types.h
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rid_bullet.h
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rigid_body_bullet.cpp
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Set isScratchedSpaceOverrideModificator to false when removing a
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2020-07-12 07:46:14 +01:00 |
rigid_body_bullet.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
SCsub
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Merge pull request #34236 from madmiraal/enable-bullet-debug
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2020-06-21 18:41:42 +02:00 |
shape_bullet.cpp
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
shape_bullet.h
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
shape_owner_bullet.cpp
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shape_owner_bullet.h
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slider_joint_bullet.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
slider_joint_bullet.h
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soft_body_bullet.cpp
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
soft_body_bullet.h
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Optimized physics object spawn time and optimized shape usage when the shape is not scaled
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2020-06-24 08:54:11 +02:00 |
space_bullet.cpp
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Move Bullet physics query flush from Bullet space pre-tick callback to
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2020-07-08 11:39:41 +01:00 |
space_bullet.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |