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Merge pull request #100434 from Ivorforce/string-copy-from-rename
Rename `String::copy_from` functions to their respective encodings (`parse_latin1`, `parse_wstring`, `parse_utf32`).
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.github C#: Add option to treat warnings as errors 2024-12-18 10:23:41 -06:00
core Merge pull request #100434 from Ivorforce/string-copy-from-rename 2024-12-19 19:59:57 -06:00
doc Merge pull request #76371 from ze2j/array_mesh_surface_remove 2024-12-19 19:59:56 -06:00
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editor Merge pull request #99653 from Giganzo/deselect-dropdown-in-single-window-mode 2024-12-19 19:59:49 -06:00
main Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
misc Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh 2024-12-17 20:41:12 +01:00
modules Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface 2024-12-19 19:59:52 -06:00
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scene Merge pull request #76371 from ze2j/array_mesh_surface_remove 2024-12-19 19:59:56 -06:00
servers Merge pull request #76371 from ze2j/array_mesh_surface_remove 2024-12-19 19:59:56 -06:00
tests Merge pull request #76371 from ze2j/array_mesh_surface_remove 2024-12-19 19:59:56 -06:00
thirdparty Merge pull request #100274 from akien-mga/libbacktrace-1db8564 2024-12-19 19:59:43 -06:00
.clang-format Style: Downgrade .clang-format arguments to 17.x 2024-11-27 10:11:17 -06:00
.clang-tidy Style: Apply clang-tidy fixes 2024-11-04 12:11:06 -06:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
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.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 2024-11-29 22:46:29 +01:00
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CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
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COPYRIGHT.txt Fix taa_resolve.glsl path 2024-12-17 19:44:05 -03:00
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gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
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LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
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methods.py SCons: Fix minor show_progress issues 2024-12-17 09:27:32 -06:00
platform_methods.py Add loongarch64 support 2024-12-06 00:18:26 +08:00
pyproject.toml Add Jolt Physics as an alternative 3D physics engine 2024-12-11 13:57:25 +01:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct Merge pull request #93479 from Repiteo/scons/better-colored-output 2024-12-17 16:18:41 +01:00
scu_builders.py Make SCons SCU build banner less intrusive 2024-11-08 13:46:26 +01:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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