.. |
rasterizer.cpp
|
Make core/ includes absolute, remove subfolders from include path
|
2018-09-12 09:52:22 +02:00 |
rasterizer.h
|
Added luminance capping to avoid glitches on small dots. closes #17996
|
2018-11-28 01:22:20 -03:00 |
SCsub
|
SCons: Build thirdparty code in own env, disable warnings
|
2018-09-28 14:07:39 +02:00 |
shader_language.cpp
|
Allow *= operator between vec and mat types in shaders
|
2018-11-24 18:57:29 +01:00 |
shader_language.h
|
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
|
2018-11-21 23:07:09 -03:00 |
shader_types.cpp
|
Merge pull request #23469 from clayjohn/fragment_camera_matrix
|
2018-12-12 13:46:58 +01:00 |
shader_types.h
|
Make core/ includes absolute, remove subfolders from include path
|
2018-09-12 09:52:22 +02:00 |
visual_server_canvas.cpp
|
Fix error when adding children to YSort
|
2018-12-04 21:11:40 +02:00 |
visual_server_canvas.h
|
Merge pull request #23407 from bojidar-bg/3281-ysort-recursive
|
2018-11-12 20:42:55 +01:00 |
visual_server_global.cpp
|
|
|
visual_server_global.h
|
|
|
visual_server_light_baker.cpp
|
|
|
visual_server_light_baker.h
|
|
|
visual_server_raster.cpp
|
-Lightmap and lightmap capture support for GLES2
|
2018-09-28 20:33:18 -03:00 |
visual_server_raster.h
|
Added luminance capping to avoid glitches on small dots. closes #17996
|
2018-11-28 01:22:20 -03:00 |
visual_server_scene.cpp
|
Do not draw particles if they are not processing at all, fixes #19507
|
2018-11-19 20:34:29 -03:00 |
visual_server_scene.h
|
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
|
2018-11-14 09:32:39 -03:00 |
visual_server_viewport.cpp
|
Fix canvas stacking not deterministic on same layer
|
2018-10-30 21:53:00 +01:00 |
visual_server_viewport.h
|
Fix canvas stacking not deterministic on same layer
|
2018-10-30 21:53:00 +01:00 |
visual_server_wrap_mt.cpp
|
Make core/ includes absolute, remove subfolders from include path
|
2018-09-12 09:52:22 +02:00 |
visual_server_wrap_mt.h
|
Added luminance capping to avoid glitches on small dots. closes #17996
|
2018-11-28 01:22:20 -03:00 |