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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
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there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
117 lines
5.5 KiB
C++
117 lines
5.5 KiB
C++
/*************************************************************************/
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/* packed_scene_translation_parser_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "packed_scene_translation_parser_plugin.h"
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#include "core/io/resource_loader.h"
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#include "scene/resources/packed_scene.h"
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void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
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ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
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}
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Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
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// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
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// These properties are translated with the tr() function in the C++ code when being set or updated.
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Error err;
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RES loaded_res = ResourceLoader::load(p_path, "PackedScene", false, &err);
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if (err) {
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ERR_PRINT("Failed to load " + p_path);
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return err;
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}
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Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
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Vector<String> parsed_strings;
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String property_name;
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Variant property_value;
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for (int i = 0; i < state->get_node_count(); i++) {
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if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) {
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continue;
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}
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for (int j = 0; j < state->get_node_property_count(i); j++) {
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property_name = state->get_node_property_name(i, j);
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if (!lookup_properties.has(property_name)) {
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continue;
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}
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property_value = state->get_node_property_value(i, j);
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if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
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// Parse built-in script.
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Ref<Script> s = Object::cast_to<Script>(property_value);
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String extension = s->get_language()->get_extension();
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if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
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Vector<String> temp;
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Vector<Vector<String>> ids_context_plural;
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EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
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parsed_strings.append_array(temp);
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r_ids_ctx_plural->append_array(ids_context_plural);
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}
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} else if (property_name == "filters") {
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// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
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Vector<String> str_values = property_value;
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for (int k = 0; k < str_values.size(); k++) {
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String desc = str_values[k].get_slice(";", 1).strip_edges();
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if (!desc.is_empty()) {
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parsed_strings.push_back(desc);
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}
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}
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} else if (property_value.get_type() == Variant::STRING) {
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String str_value = String(property_value);
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// Prevent reading text containing only spaces.
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if (!str_value.strip_edges().is_empty()) {
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parsed_strings.push_back(str_value);
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}
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}
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}
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}
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r_ids->append_array(parsed_strings);
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return OK;
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}
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PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
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// Scene Node's properties containing strings that will be fetched for translation.
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lookup_properties.insert("text");
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lookup_properties.insert("hint_tooltip");
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lookup_properties.insert("placeholder_text");
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lookup_properties.insert("dialog_text");
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lookup_properties.insert("filters");
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lookup_properties.insert("script");
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//Add exception list (to prevent false positives)
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//line edit, text edit, richtextlabel
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//Set<String> exception_list;
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//exception_list.insert("RichTextLabel");
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}
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