godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 40ca09364d
Merge pull request #80311 from darksylinc/matias-fullscreen-tri
Use fullscreen tri instead of quad
2023-08-07 14:54:21 +02:00
..
effects Merge pull request #80311 from darksylinc/matias-fullscreen-tri 2023-08-07 14:54:21 +02:00
environment Draw sky as a fullscreen triangle 2023-08-05 17:55:43 -03:00
forward_clustered Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
forward_mobile Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
canvas.glsl Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2023-07-12 17:16:12 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
particles.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_forward_lights_inc.glsl Fix various typos with codespell 2023-08-07 13:09:47 +02:00
SCsub
skeleton.glsl