godot/doc/classes/TileSetAtlasSource.xml
2021-11-12 15:14:10 +01:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSetAtlasSource" inherits="TileSetSource" version="4.0">
<brief_description>
Exposes a 2D atlas texture as a set of tiles for a [TileSet] resource.
</brief_description>
<description>
An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using [method create_tile]. Those tiles are then indexed using their coordinates in the grid.
Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.
Alternatives version of a tile can be created using [method create_alternative_tile], which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.
Each tile alternate has a set of properties that is defined by the source's [TileSet] layers. Those properties are stored in a TileData object that can be accessed and modified using [method get_tile_data].
As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using [code]TileSetAtlasSource.set("&lt;coords_x&gt;:&lt;coords_y&gt;/&lt;alternative_id&gt;/&lt;tile_data_property&gt;")[/code].
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_alternative_tile">
<return type="int" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_id_override" type="int" default="-1" />
<description>
Creates an alternative tile for the tile at coords [code]atlas_coords[/code]. If [code]alternative_id_override[/code] is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.
Returns the new alternative identifier, or -1 if the alternative could not be created with a provided [code]alternative_id_override[/code].
</description>
</method>
<method name="create_tile">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="size" type="Vector2i" default="Vector2i(1, 1)" />
<description>
Creates a new tile at coords [code]atlas_coords[/code] with size [code]size[/code].
</description>
</method>
<method name="get_atlas_grid_size" qualifiers="const">
<return type="Vector2i" />
<description>
Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the Texture's size, the atlas [code]margins[/code] the tiles' [code]texture_region_size[/code].
</description>
</method>
<method name="get_next_alternative_tile_id" qualifiers="const">
<return type="int" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Returns the alternative ID a following call to [method create_alternative_tile] would return.
</description>
</method>
<method name="get_runtime_texture" qualifiers="const">
<return type="Texture2D" />
<description>
If [member use_texture_padding] is [code]false[/code], returns [member texture]. Otherwise, returns and internal [ImageTexture] created that includes the padding.
</description>
</method>
<method name="get_runtime_tile_texture_region" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="frame" type="int" />
<description>
Returns the region of the tile at coordinates [code]atlas_coords[/code] for frame [code]frame[/code] inside the texture returned by [method get_runtime_texture].
[b]Note:[/b] If [member use_texture_padding] is [code]false[/code], returns the same as [method get_tile_texture_region].
</description>
</method>
<method name="get_tile_animation_columns" qualifiers="const">
<return type="int" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Returns how many columns the tile at [code]atlas_coords[/code] has in its animation layout.
</description>
</method>
<method name="get_tile_animation_frame_duration" qualifiers="const">
<return type="float" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="frame_index" type="int" />
<description>
Returns the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="get_tile_animation_frames_count" qualifiers="const">
<return type="int" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Returns how many animation frames has the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="get_tile_animation_separation" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="get_tile_animation_speed" qualifiers="const">
<return type="float" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Returns the animation speed of the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="get_tile_animation_total_duration" qualifiers="const">
<return type="float" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Returns the sum of the sum of the frame durations of the tile at coordinates [code]atlas_coords[/code]. This value needs to be divided by the animation speed to get the actual animation loop duration.
</description>
</method>
<method name="get_tile_at_coords" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
If there is a tile covering the [code]atlas_coords[/code] coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns [code]Vector2i(-1, -1)[/code] otherwise.
</description>
</method>
<method name="get_tile_data" qualifiers="const">
<return type="Object" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_tile" type="int" />
<description>
Returns the [TileData] object for the given atlas coordinates and alternative ID.
</description>
</method>
<method name="get_tile_size_in_atlas" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Returns the size of the tile (in the grid coordinates system) at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="get_tile_texture_region" qualifiers="const">
<return type="Rect2i" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="frame" type="int" default="0" />
<description>
Returns a tile's texture region in the atlas texture. For animated tiles, a [code]frame[/code] argument might be provided for the different frames of the animation.
</description>
</method>
<method name="get_tiles_to_be_removed_on_change">
<return type="PackedVector2Array" />
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="margins" type="Vector2i" />
<argument index="2" name="separation" type="Vector2i" />
<argument index="3" name="texture_region_size" type="Vector2i" />
<description>
Returns an array of tiles coordinates ID that will be automatically removed when modifying one or several of those properties: [code]texture[/code], [code]margins[/code], [code]separation[/code] or [code]texture_region_size[/code]. This can be used to undo changes that would have caused tiles data loss.
</description>
</method>
<method name="has_room_for_tile" qualifiers="const">
<return type="bool" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="size" type="Vector2i" />
<argument index="2" name="animation_columns" type="int" />
<argument index="3" name="animation_separation" type="Vector2i" />
<argument index="4" name="frames_count" type="int" />
<argument index="5" name="ignored_tile" type="Vector2i" default="Vector2i(-1, -1)" />
<description>
Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If [code]ignored_tile[/code] is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile's properties.
</description>
</method>
<method name="move_tile_in_atlas">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
<argument index="2" name="new_size" type="Vector2i" default="Vector2i(-1, -1)" />
<description>
Move the tile and its alternatives at the [code]atlas_coords[/code] coordinates to the [code]new_atlas_coords[/code] coordinates with the [code]new_size[/code] size. This functions will fail if a tile is already present in the given area.
If [code]new_atlas_coords[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's coordinates. If [code]new_size[/code] is [code]Vector2i(-1, -1)[/code], keeps the tile's size.
To avoid an error, first check if a move is possible using [method has_room_for_tile].
</description>
</method>
<method name="remove_alternative_tile">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_tile" type="int" />
<description>
Remove a tile's alternative with alternative ID [code]alternative_tile[/code].
Calling this function with [code]alternative_tile[/code] equals to 0 will fail, as the base tile alternative cannot be removed.
</description>
</method>
<method name="remove_tile">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<description>
Remove a tile and its alternative at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="set_alternative_tile_id">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_tile" type="int" />
<argument index="2" name="new_id" type="int" />
<description>
Change a tile's alternative ID from [code]alternative_tile[/code] to [code]new_id[/code].
Calling this function with [code]alternative_id[/code] equals to 0 will fail, as the base tile alternative cannot be moved.
</description>
</method>
<method name="set_tile_animation_columns">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="frame_columns" type="int" />
<description>
Sets the number of columns in the animation layout of the tile at coordinates [code]atlas_coords[/code]. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.
</description>
</method>
<method name="set_tile_animation_frame_duration">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="frame_index" type="int" />
<argument index="2" name="duration" type="float" />
<description>
Sets the animation frame duration of frame [code]frame_index[/code] for the tile at coordinates [code]atlas_coords[/code].
</description>
</method>
<method name="set_tile_animation_frames_count">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="frames_count" type="int" />
<description>
Sets how many animation frames the tile at coordinates [code]atlas_coords[/code] has.
</description>
</method>
<method name="set_tile_animation_separation">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="separation" type="Vector2i" />
<description>
Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates [code]atlas_coords[/code] has.
</description>
</method>
<method name="set_tile_animation_speed">
<return type="void" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="speed" type="float" />
<description>
Sets the animation speed of the tile at coordinates [code]atlas_coords[/code] has.
</description>
</method>
</methods>
<members>
<member name="margins" type="Vector2i" setter="set_margins" getter="get_margins" default="Vector2i(0, 0)">
Margins, in pixels, to offset the origin of the grid in the texture.
</member>
<member name="separation" type="Vector2i" setter="set_separation" getter="get_separation" default="Vector2i(0, 0)">
Separation, in pixels, between each tile texture region of the grid.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The atlas texture.
</member>
<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
</member>
<member name="use_texture_padding" type="bool" setter="set_use_texture_padding" getter="get_use_texture_padding" default="true">
If [code]true[/code], generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
</member>
</members>
</class>