godot/editor/plugins/mesh_library_editor_plugin.cpp
smix8 4d0c21c131 Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +01:00

318 lines
13 KiB
C++

/**************************************************************************/
/* mesh_library_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "mesh_library_editor_plugin.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "main/main.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/gui/menu_button.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
mesh_library = p_mesh_library;
if (mesh_library.is_valid()) {
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
}
}
void MeshLibraryEditor::_menu_remove_confirm() {
switch (option) {
case MENU_OPTION_REMOVE_ITEM: {
mesh_library->remove_item(to_erase);
} break;
default: {
};
}
}
void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) {
cd_update->hide();
apply_xforms = p_apply_xforms;
String existing = mesh_library->get_meta("_editor_source_scene");
ERR_FAIL_COND(existing.is_empty());
_import_scene_cbk(existing);
}
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms) {
if (!p_merge) {
p_library->clear();
}
HashMap<int, MeshInstance3D *> mesh_instances;
for (int i = 0; i < p_scene->get_child_count(); i++) {
_import_scene_parse_node(p_library, mesh_instances, p_scene->get_child(i), p_merge, p_apply_xforms);
}
//generate previews!
if (true) {
Vector<Ref<Mesh>> meshes;
Vector<Transform3D> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {
meshes.push_back(p_library->get_item_mesh(ids[i]));
transforms.push_back(mesh_instances[ids[i]]->get_transform());
}
}
Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EDITOR_GET("editors/grid_map/preview_size"));
int j = 0;
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {
p_library->set_item_preview(ids[i], textures[j]);
j++;
}
}
}
}
void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instantiate();
ERR_FAIL_NULL_MSG(scene, "Cannot create an instance from PackedScene '" + p_str + "'.");
_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms);
memdelete(scene);
mesh_library->set_meta("_editor_source_scene", p_str);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
}
void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, HashMap<int, MeshInstance3D *> &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms) {
MeshInstance3D *mesh_instance_node = Object::cast_to<MeshInstance3D>(p_node);
if (!mesh_instance_node) {
// No MeshInstance so search deeper ...
for (int i = 0; i < p_node->get_child_count(); i++) {
_import_scene_parse_node(p_library, p_mesh_instances, p_node->get_child(i), p_merge, p_apply_xforms);
}
return;
}
Ref<Mesh> source_mesh = mesh_instance_node->get_mesh();
if (source_mesh.is_null()) {
return;
}
int item_id = p_library->find_item_by_name(mesh_instance_node->get_name());
if (item_id < 0) {
item_id = p_library->get_last_unused_item_id();
p_library->create_item(item_id);
p_library->set_item_name(item_id, mesh_instance_node->get_name());
} else if (!p_merge) {
WARN_PRINT(vformat("MeshLibrary export found a MeshInstance3D with a duplicated name '%s' in the exported scene that overrides a previously parsed MeshInstance3D item with the same name.", mesh_instance_node->get_name()));
}
p_mesh_instances[item_id] = mesh_instance_node;
Ref<Mesh> item_mesh = source_mesh->duplicate();
for (int i = 0; i < item_mesh->get_surface_count(); i++) {
Ref<Material> surface_override_material = mesh_instance_node->get_surface_override_material(i);
if (surface_override_material.is_valid()) {
item_mesh->surface_set_material(i, surface_override_material);
}
}
p_library->set_item_mesh(item_id, item_mesh);
Transform3D item_mesh_transform;
if (p_apply_xforms) {
item_mesh_transform = mesh_instance_node->get_transform();
}
p_library->set_item_mesh_transform(item_id, item_mesh_transform);
Vector<MeshLibrary::ShapeData> collisions;
for (int i = 0; i < mesh_instance_node->get_child_count(); i++) {
StaticBody3D *static_body_node = Object::cast_to<StaticBody3D>(mesh_instance_node->get_child(i));
if (!static_body_node) {
continue;
}
List<uint32_t> shapes;
static_body_node->get_shape_owners(&shapes);
for (uint32_t &E : shapes) {
if (static_body_node->is_shape_owner_disabled(E)) {
continue;
}
Transform3D shape_transform;
if (p_apply_xforms) {
shape_transform = mesh_instance_node->get_transform();
}
shape_transform *= static_body_node->get_transform() * static_body_node->shape_owner_get_transform(E);
for (int k = 0; k < static_body_node->shape_owner_get_shape_count(E); k++) {
Ref<Shape3D> collision_shape = static_body_node->shape_owner_get_shape(E, k);
if (!collision_shape.is_valid()) {
continue;
}
MeshLibrary::ShapeData shape_data;
shape_data.shape = collision_shape;
shape_data.local_transform = shape_transform;
collisions.push_back(shape_data);
}
}
}
p_library->set_item_shapes(item_id, collisions);
for (int i = 0; i < mesh_instance_node->get_child_count(); i++) {
NavigationRegion3D *navigation_region_node = Object::cast_to<NavigationRegion3D>(mesh_instance_node->get_child(i));
if (!navigation_region_node) {
continue;
}
Ref<NavigationMesh> navigation_mesh = navigation_region_node->get_navigation_mesh();
if (!navigation_mesh.is_null()) {
Transform3D navigation_mesh_transform = navigation_region_node->get_transform();
p_library->set_item_navigation_mesh(item_id, navigation_mesh);
p_library->set_item_navigation_mesh_transform(item_id, navigation_mesh_transform);
break;
}
}
}
Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge, bool p_apply_xforms) {
_import_scene(p_base_scene, ml, p_merge, p_apply_xforms);
return OK;
}
void MeshLibraryEditor::_menu_cbk(int p_option) {
option = p_option;
switch (p_option) {
case MENU_OPTION_ADD_ITEM: {
mesh_library->create_item(mesh_library->get_last_unused_item_id());
} break;
case MENU_OPTION_REMOVE_ITEM: {
String p = InspectorDock::get_inspector_singleton()->get_selected_path();
if (p.begins_with("item") && p.get_slice_count("/") >= 2) {
to_erase = p.get_slice("/", 1).to_int();
cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase));
cd_remove->popup_centered(Size2(300, 60));
}
} break;
case MENU_OPTION_IMPORT_FROM_SCENE: {
apply_xforms = false;
file->popup_file_dialog();
} break;
case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: {
apply_xforms = true;
file->popup_file_dialog();
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
cd_update->popup_centered(Size2(500, 60));
} break;
}
}
void MeshLibraryEditor::_bind_methods() {
}
MeshLibraryEditor::MeshLibraryEditor() {
file = memnew(EditorFileDialog);
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
//not for now?
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters();
file->set_title(TTR("Import Scene"));
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i], extensions[i].to_upper());
}
add_child(file);
file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk));
menu = memnew(MenuButton);
Node3DEditor::get_singleton()->add_control_to_menu_panel(menu);
menu->set_position(Point2(1, 1));
menu->set_text(TTR("MeshLibrary"));
menu->set_icon(EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("MeshLibrary"), EditorStringName(EditorIcons)));
menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE);
menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS);
menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
menu->get_popup()->connect("id_pressed", callable_mp(this, &MeshLibraryEditor::_menu_cbk));
menu->hide();
cd_remove = memnew(ConfirmationDialog);
add_child(cd_remove);
cd_remove->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm));
cd_update = memnew(ConfirmationDialog);
add_child(cd_update);
cd_update->set_ok_button_text(TTR("Apply without Transforms"));
cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false));
cd_update->add_button(TTR("Apply with Transforms"))->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true));
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<MeshLibrary>(p_node)) {
mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
mesh_library_editor->show();
} else {
mesh_library_editor->edit(Ref<MeshLibrary>());
mesh_library_editor->hide();
}
}
bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
return p_node->is_class("MeshLibrary");
}
void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_library_editor->show();
mesh_library_editor->get_menu_button()->show();
} else {
mesh_library_editor->hide();
mesh_library_editor->get_menu_button()->hide();
}
}
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() {
mesh_library_editor = memnew(MeshLibraryEditor);
EditorNode::get_singleton()->get_main_screen_control()->add_child(mesh_library_editor);
mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
mesh_library_editor->set_end(Point2(0, 22));
mesh_library_editor->hide();
}