godot/core/input
Ron B. Yeh 40ae917db8 Fix typo on "autoremapping".
Update warning strings to be consistent with the rest of the code base, which uses "Command or Control".
2023-03-28 16:48:18 -07:00
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default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-02-13 23:44:43 +01:00
input_builders.py Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Fix typo on "autoremapping". 2023-03-28 16:48:18 -07:00
input_event.h Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
input_map.cpp [macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
input_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
input.cpp Revert Input.get_vector() back to checking raw strength 2023-02-19 22:52:35 -03:00
input.h Merge pull request #64423 from RandomShaper/safe_input_synth 2023-01-31 15:56:43 +01:00
SCsub
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00