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animation_blend_space_1d.cpp
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Style: Format code with clang-format 6.0.1
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2018-07-18 16:27:03 +02:00 |
animation_blend_space_1d.h
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Style: Format code with clang-format 6.0.1
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2018-07-18 16:27:03 +02:00 |
animation_blend_space_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animation_blend_space_2d.h
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Style: Format code with clang-format 6.0.1
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2018-07-18 16:27:03 +02:00 |
animation_blend_tree.cpp
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Fix some enum export in new Animation editor.
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2018-07-08 10:24:21 +02:00 |
animation_blend_tree.h
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
animation_cache.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animation_cache.h
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animation_node_state_machine.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animation_node_state_machine.h
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renamed AnimationGraphPlayer to AnimationTree
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2018-06-25 18:40:24 -03:00 |
animation_player.cpp
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Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
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2018-07-26 10:31:05 +02:00 |
animation_player.h
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Entirely new (and much improved) animation editor.
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2018-06-07 12:52:00 -03:00 |
animation_tree_player.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animation_tree_player.h
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Expose the animation pos to the user for AnimationNodes in AnimationTrees
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2018-05-17 09:15:47 +02:00 |
animation_tree.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animation_tree.h
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The way multiple quaternions being slerped was not good, changed approach to one that seems to work better.
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2018-06-27 16:30:48 -03:00 |
root_motion_view.cpp
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-Fixes to OBJ importer, option to disable optimization
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2018-06-30 19:59:16 -03:00 |
root_motion_view.h
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-Fixes to OBJ importer, option to disable optimization
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2018-06-30 19:59:16 -03:00 |
SCsub
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skeleton_ik.cpp
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Fixed typo in SkeletonIK
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2018-08-04 19:35:53 +02:00 |
skeleton_ik.h
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Implemented IK
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2018-08-04 11:25:07 +02:00 |
tween_interpolaters.cpp
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tween.cpp
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Check "done" state in original loop
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2018-06-27 10:17:00 +02:00 |
tween.h
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Fix and make Tween node less confusing
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2018-06-26 18:16:57 +02:00 |