godot/modules/mono
Raul Santos 2913c32db5 Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 17:11:40 +02:00
..
build_scripts Remove unused imports in .py, SCsub and SConstruct files 2021-10-18 01:50:34 +05:30
doc_classes doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
editor clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
glue Implement Call methods in C# Callable 2021-10-28 22:49:17 +02:00
icons
mono_gd clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
utils clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
__init__.py
.editorconfig
.gitignore
class_db_api_json.cpp
class_db_api_json.h
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Ensure C# script properties are added to the end 2021-10-30 17:11:40 +02:00
csharp_script.h Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub SCons: Fix missing mono .gen.cpp sources after #53860 2021-10-16 15:53:14 +02:00
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h