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- Use `EditorInterface` to open C# editor dialogs. - Ensure C# editor dialogs are open after `EditorProgress` finishes. |
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.. | ||
Build | ||
Export | ||
Ides | ||
Internals | ||
Utils | ||
CsProjOperations.cs | ||
ExternalEditorId.cs | ||
GodotSharpEditor.cs | ||
GodotTools.csproj | ||
HotReloadAssemblyWatcher.cs | ||
PlaySettings.cs | ||
VerbosityLevelId.cs |