godot/core/object
Rémi Verschelde 4808f24312
Merge pull request #92350 from 4d49/undo-redo-fix-callable-name
Fix `UndoRedo` method name for custom `Callable`
2024-05-28 15:49:26 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Fix ClassDB not checking for API_EDITOR_EXTENSION 2024-05-25 00:23:12 +02:00
class_db.h
make_virtuals.py
message_queue.cpp Merge pull request #91909 from KoBeWi/have_fun_reviewing_this 2024-05-14 12:07:03 +02:00
message_queue.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
method_bind.cpp
method_bind.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
object_id.h
object.compat.inc
object.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
object.h
ref_counted.cpp
ref_counted.h
script_instance.cpp
script_instance.h
script_language_extension.cpp
script_language_extension.h Add default implementation of ScriptLanguageExtension::preferred_file_name_casing. 2024-05-04 18:50:04 -04:00
script_language.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
script_language.h
SCsub
undo_redo.cpp Fix method name for custom callable 2024-05-25 10:23:10 +04:00
undo_redo.h
worker_thread_pool.cpp
worker_thread_pool.h