godot/main
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
..
app_icon.png
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
main.cpp Improve autoload inheritance error message 2022-04-04 15:51:02 -04:00
main.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
performance.cpp
performance.h
SCsub
splash.png