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canvas_item.cpp
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Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
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2022-11-29 17:11:22 +01:00 |
canvas_item.h
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Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
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2022-11-29 17:11:22 +01:00 |
canvas_layer.cpp
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Fix Viewport root order after Node2D raise
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2022-11-02 21:45:00 +01:00 |
canvas_layer.h
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http_request.cpp
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[Net] Fix HTTPRequest gzip with high compression ratio.
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2022-11-20 22:41:14 +01:00 |
http_request.h
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instance_placeholder.cpp
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Rename queue_delete => queue_free
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2022-10-24 22:07:02 +01:00 |
instance_placeholder.h
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missing_node.cpp
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missing_node.h
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multiplayer_api.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
multiplayer_api.h
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multiplayer_peer.cpp
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[MP] Remove connection state signals from MultiplayerPeer.
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2022-11-02 15:17:23 +01:00 |
multiplayer_peer.h
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[MP] Add MultiplayerPeer disconnect_peer, close.
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2022-10-28 21:18:01 +02:00 |
node.cpp
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Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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2022-11-28 14:49:34 +01:00 |
node.h
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Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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2022-11-28 14:49:34 +01:00 |
resource_preloader.cpp
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resource_preloader.h
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scene_tree.cpp
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Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
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2022-11-28 08:38:08 +01:00 |
scene_tree.h
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Revert "SceneTree Fix storing removed nodes to be skipped by the group calls"
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2022-11-27 13:42:24 +01:00 |
SCsub
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shader_globals_override.cpp
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shader_globals_override.h
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timer.cpp
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timer.h
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viewport.cpp
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Fix routing of InputEventScreenDrag events to Control nodes
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2022-11-30 14:06:41 -08:00 |
viewport.h
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Fix routing of InputEventScreenDrag events to Control nodes
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2022-11-30 14:06:41 -08:00 |
window.cpp
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
window.h
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Prevent Popup s it the edited scene tree from closing on focus loss. Hide irrelevant Popup flags from the editor inspector.
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2022-10-11 08:55:00 +03:00 |