godot/editor
Eric Tuvesson 3fee970c62 fix(editor): TileMap Fill Rectangle icon
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
..
debugger Added debugger plugin support 2020-08-26 11:24:51 +05:30
fileserver Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
icons fix(editor): TileMap Fill Rectangle icon 2020-10-21 20:44:55 +02:00
import Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
plugins Merge pull request #42904 from Xrayez/rects-rename-fixup 2020-10-19 22:34:40 +02:00
translations i18n: Rename pt_PT to pt 2020-09-24 16:50:44 +02:00
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
code_editor.h Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
connections_dialog.cpp Show correct name of signal when editing an existing one 2020-09-15 12:20:45 +02:00
connections_dialog.h Added search box to signals dock. 2020-08-08 14:15:46 +10:00
create_dialog.cpp Small naming and tooltip tweaks 2020-07-23 20:17:43 -03:00
create_dialog.h
dependency_editor.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_data.cpp Rewrite ProjectSettings editor advanced options 2020-08-10 17:32:01 +02:00
doc_data.h Docs: Ignore OS specific values (constants, project settings, properties). 2020-07-15 12:24:59 +03:00
editor_about.cpp i18n: Sync translations with Weblate 2020-09-08 15:18:17 +02:00
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_audio_buses.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
editor_autoload_settings.cpp Fix TTR misuse 2020-07-24 15:15:23 +02:00
editor_autoload_settings.h
editor_builders.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
editor_data.cpp Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Disable code to add patches menu 2020-10-19 16:31:42 +01:00
editor_export.h Disable code to add patches menu 2020-10-19 16:31:42 +01:00
editor_feature_profile.cpp doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
editor_feature_profile.h Make the Import dock depend on the FileSystem dock 2020-08-27 02:01:14 -04:00
editor_file_dialog.cpp Update the setting when clicking Show hidden files 2020-10-06 15:42:25 +02:00
editor_file_dialog.h Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
editor_file_system.cpp Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
editor_help.h
editor_inspector.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_inspector.h Revert "Fix editor inspector refresh not working" 2020-09-25 15:50:05 +02:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Improvement for the Copy button in the Output Log 2020-09-14 21:57:54 +03:00
editor_log.h
editor_node.cpp Allow sorting files by type 2020-10-19 23:22:08 +02:00
editor_node.h
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
editor_plugin.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
editor_properties.h
editor_resource_preview.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
editor_resource_preview.h
editor_run_native.cpp Show android device name when connected only one device 2020-10-12 21:47:00 +09:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Fix filtering of search results in SectionedInspector 2020-09-02 17:11:13 +07:00
editor_sectioned_inspector.h
editor_settings.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
editor_settings.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
editor_spin_slider.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_spin_slider.h
editor_sub_scene.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
editor_sub_scene.h
editor_themes.cpp Fixes DefaultProjectIcon scaling with editor scale 2020-09-22 15:38:44 +02:00
editor_themes.h
editor_translation_parser.cpp Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
editor_translation_parser.h Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
editor_vcs_interface.cpp
editor_vcs_interface.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
export_template_manager.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
export_template_manager.h
filesystem_dock.cpp Allow sorting files by type 2020-10-19 23:22:08 +02:00
filesystem_dock.h Allow sorting files by type 2020-10-19 23:22:08 +02:00
find_in_files.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
find_in_files.h
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
input_map_editor.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
input_map_editor.h
inspector_dock.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
inspector_dock.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
localization_editor.cpp Refactored binding system for core types 2020-10-14 15:24:30 +02:00
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_3d_editor_gizmos.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
node_3d_editor_gizmos.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
pot_generator.h Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
progress_dialog.cpp
progress_dialog.h
project_export.cpp Disable code to add patches menu 2020-10-19 16:31:42 +01:00
project_export.h Disable code to add patches menu 2020-10-19 16:31:42 +01:00
project_manager.cpp Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
project_manager.h Fix not saving new filter order 2020-08-29 15:39:34 +02:00
project_settings_editor.cpp Add placeholders to the searchbars in the Project/Editor settings 2020-08-28 18:39:19 -03:00
project_settings_editor.h Fixed issues with adding custom project settings and added confirmation dialog when deleting settings. 2020-08-18 09:12:02 +10:00
property_editor.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
property_editor.h
property_selector.cpp Improve search and display in the editor property/method selector 2020-08-19 18:31:52 +02:00
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp Improve quick open performance and update some behaviour 2020-07-14 14:02:06 +02:00
quick_open.h Improve quick open performance and update some behaviour 2020-07-14 14:02:06 +02:00
register_exporters.h
rename_dialog.cpp Minor visual improvements to the "Batch Rename" dialog 2020-08-14 15:57:07 -03:00
rename_dialog.h
reparent_dialog.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Keep 'Editor Description' metadata when changing a Node's type 2020-10-18 11:22:54 -07:00
scene_tree_dock.h Fix changing icons' colors when switch dark and light theme 2020-09-17 09:33:19 +07:00
scene_tree_editor.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
scene_tree_editor.h Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
script_create_dialog.cpp Fix being able to create invalid scripts by pressing enter inside "Path" 2020-08-31 22:24:09 -03:00
script_create_dialog.h
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
settings_config_dialog.cpp Rename ShortCut to Shortcut which is more grammatically correct 2020-09-09 21:54:54 +02:00
settings_config_dialog.h
shader_globals_editor.cpp Don't try to compare freed object to nullptr 2020-10-13 10:27:49 +02:00
shader_globals_editor.h