..
a_star.cpp
AStar: Make get_closest_point() deterministic for equidistant points
2020-06-09 11:04:12 +02:00
a_star.h
aabb.cpp
Refactored binding system for core types
2020-10-14 15:24:30 +02:00
aabb.h
Refactored binding system for core types
2020-10-14 15:24:30 +02:00
audio_frame.h
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
basis.cpp
Remove redundant is_equal_approx_ratio method
2020-09-23 00:28:49 -04:00
basis.h
Remove redundant is_equal_approx_ratio method
2020-09-23 00:28:49 -04:00
camera_matrix.cpp
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
camera_matrix.h
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
expression.cpp
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
expression.h
Add a test suite for Expression
2020-08-27 15:16:09 +02:00
face3.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
face3.h
geometry_2d.cpp
Style: Fix copyright headers
2020-06-25 16:33:44 +02:00
geometry_2d.h
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
geometry_3d.cpp
Update core documentation to match recent C# changes
2020-07-21 14:44:53 -04:00
geometry_3d.h
Removed unused method Geometry.get_uv84_normal_bit
2020-10-09 10:22:26 +03:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
Remove redundant is_equal_approx_ratio method
2020-09-23 00:28:49 -04:00
octree.h
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
plane.cpp
Refactored binding system for core types
2020-10-14 15:24:30 +02:00
plane.h
Refactored binding system for core types
2020-10-14 15:24:30 +02:00
quat.cpp
quat.h
Allow commutative multiplication in Variant
2020-09-17 09:02:53 -03:00
quick_hull.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
quick_hull.h
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
Linux/BSD: Fix support for NetBSD
2020-09-18 10:27:55 +02:00
rect2.cpp
rect2.h
Refactored binding system for core types
2020-10-14 15:24:30 +02:00
SCsub
transform_2d.cpp
Simplify Transform2D get_rotation
2020-06-17 01:00:42 -04:00
transform_2d.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
Implement GPU Particle Collisions
2020-10-09 13:25:47 -03:00
vector3.cpp
vector3.h
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
vector3i.cpp
vector3i.h